We cordially invite you to contribute and join us at the 21st EuroXR International Conference - EuroXR 2024. The European Association for eXtended Reality (EuroXR) is the premium gathering for Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) enthusiasts. This year, the conference is co-organized by the Institute of Communication and Computer System (ICCS) of the National Technical University of Athens (NTUA) and will take place in Athens, Greece, from November 27th to 29th, 2024.
Engage with leading professionals, researchers, educators, and government officials as we explore the latest technological advancements, software solutions, and real-world applications in the field. It is an unparalleled opportunity to delve into the forefront of XR innovation, to meet main European stakeholders, as the great scientists of the International community in that field.

Beside Invited Keynote talks and plenary sessions for Scientific track, Application track, and Poster & Demo track in an Exhibition area, we will also welcome this year joint events related to several European projects in progress, and especially the 1st annual meeting of the Alliance4XR ERASMUS+ project, and other special sessions for some sister projects of several HORIZON calls.


EUROPEAN PROJECTS

JOINT EVENT

Alliance4XR ERASMUS +

Integrating Extended Reality in Education

This year EuroXR 2024 will be held in a joint event with its partner project Alliance4XR, hosting the project's first annual meeting.

Alliance4XR brings together 13 partners from 8 countries with the goal of transforming education through the integration of Extended Reality technologies (XR).

Check the programe - coming soon


NEXT GENERATION XR

Workshop

  • Sharespace

  • Cortex2

  • Luminous

TOPICS

Technologies

Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.

Human factor issues

User studies and evaluation, presence and cognition, 3D user interfaces and interaction metaphors, self-representation and embodiement, virtual humans, sickness and side effects, realism, validity and fidelity, cost effectiveness and efficiency.

Applications

Applications of VR/AR/MR in industry, architecture, manufacturing and engineering, medical and rehabilitation, consumer neuroscience, organizational neuroscience,process and product design, training and education, serious gaming and edutainment.


LOCAL ORGANISER

MAIN PARTNERS