Exploring XR/AR in Engineering with cutting-edge technology

Aristotle University I Thessaloniki, GREECE

Alliance4XR Workshop

Exploring XR/AR in Engineering with cutting-edge technology


May 19, 2025 | Thessaloniki, Greece

Auditorium 301, third floor – building of Surveying Engineering, Egnatia Street, Campus of

Aristotle University of Thessaloniki Greece.

Join us for an exciting opportunity to explore the latest advancements in immersive technology and its impact on engineering!

Hosted by the School of Urban Planning and Development of Aristotle University of Thessaloniki, Greece, this Demo event is part of the Alliance4XR is an Erasmus+ project, co-funded by the European Union, which seeks to empower educational institutions and vocational training centers by co-creating a practical methodology for integrating XR into education specifically focused on areas like structural engineering, energy, and maritime.

 

Workshop Highlights:

  • Keynote Speakers: Learn from experts about the applications of XR/AR in education and engineering.

  • Alliance 4XR Platform: Explore its basic tools and integrate your 3D models into the platform.

  • Interactive Discussions: Engage in discussions about the future of XR/AR in engineering.

  • Hands-on Experience: Work on real challenges, explore and manipulate 3D objects.

Why Attend?

  • Hands-on demos – Interact with the latest XR platforms for engineering.

  • Learn from experts – Lectures on XR applications in civil engineering.

  • Build real skills – Dive into XR application development.

  • Network & discuss – Share insights in a roundtable with peers and leaders.

Agenda:

  • 14:00 (EET) Welcome

  • 14:15 Presentation of Alliance4XR project

    • Project’s main goals and aspirations

  • 15:00 Introduction to XR Technologies

    • Definitions of Extended Reality (XR) Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) and Intelligent XR (IXR)

    • Historical development and future trends in XR technology.

    • Identify key hardware and software components used in XR environments.

    • Ethical implications of XR, including privacy concerns, health and safety risks of XR, and social implications.

    • Presentation of Alliance4XR Curricula

  • 16:00 Break

  • 16:15 Project’s main goals and aspirations

    • Present a fully functional XR application addressing a real-world problem.

    • Present basic tools of Alliance4XR Platform

    • Hands on testing with headsets/exploring the platform’s capabilities- explore a 3D photogrammetric asset

  • 17:30 Questions

For more information about the Alliance4XR project visit: https://alliance4xr.eu/

Next
Next

Shaping the Future of Virtual Worlds: The European Commission's Vision at Laval Virtual 2025