We are pleased to announce that preparations for the 22nd EuroXR International Conference – EuroXR 2025 are officially underway. This year, the conference will take place in Winterthur, Switzerland, from September 3rd to 5th, 2025 (Wednesday to Friday), at the Campus St.-Georgenplatz – ZHAW School of Management and Law, Winterthur, Switzerland.
The European Association for eXtended Reality (EuroXR) will co-organise this event with ZHAW Zurich University of Applied Sciences, ensuring the usual high-quality and impactful experience for all attendees. Leading the local organization is Local General Co-Chair Wolfgang Schäfer, Head of Service Lab X.
Following the success of last year’s edition, EuroXR 2025 is set to continue its tradition as a premier gathering for the Extended Reality (XR) community. Building on the achievements of EuroXR 2024, which featured cutting-edge discussions on the latest XR innovations, EuroXR 2025 will once again bring together leading researchers, professionals, educators, and industry experts. This year's conference will explore the most recent technological advancements, innovative applications, and emerging trends in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), creating a platform for collaboration and knowledge exchange that will drive the future of XR technologies.
European XR Projects at EuroXR 2025
Exciting European-funded initiatives like OPENVERSE, LUMINOUS, THEIA-XR, CORTEX², and SPIRIT are helping shape the future of XR. Supported by the European Commission, these projects are driving forward innovative technologies and promoting collaboration throughout the XR community.
At EuroXR 2025, you’ll be able to explore their work through a series of dedicated sessions:
Shared Session
Extended Collaborative Telepresence – How CORTEX² and SPIRIT are Advancing Innovation in XR
CORTEX²
Cooperative Real-Time EXperienceswith EXtended reality
SPIRIT
Scalable Platform for Innovations on Real-time Immersive Telepresence
Workshops
REGISTRATION OPEN - OPENVERSE WORSHOP
REGISTRATION OPEN - OPENVERSE WORSHOP
OPENVERSE
Open and co-created
virtual worlds for Europe
Project Session
TOPICS
Technologies
Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.
Human factor issues
User studies and evaluation, presence and cognition, 3D user interfaces and interaction metaphors, self-representation and embodiement, virtual humans, sickness and side effects, realism, validity and fidelity, cost effectiveness and efficiency.
Applications
Applications of VR/AR/MR in industry, architecture, manufacturing and engineering, medical and rehabilitation, consumer neuroscience, organizational neuroscience,process and product design, training and education, serious gaming and edutainment.

Sponsors & Partners

Committees Chairs
General Co-chairs
Wolfgang Schaefer, ZHAW, Winterthur, Switzerland
Wolfgang Stuerzlinger, Simon Fraser University, Canada
Luciana Nedel, Federal University of Rio Grande do Sul, Porto Alegre, Brazil
Scientific Program Co-chairs
Despina Michael-Grigoriou, Cyprus University of Technology, Cyprus
Gabriel Zachmann, University of Bremen, Germany
Regis Kopper, Iowa State University, USA
Sang Ho Yoon, Korea Advanced Institute of Science & Technology (KAIST), South Korea
Stefanie Zollmann, Aarhus University, Denmark
Patrick Bourdot, CNRS & University Paris-Saclay, France
Application Program Co-chairs
Barbara Schiavi, France
Jérôme Perret, Haption, Germany
Kaj Helin, VTT, Finland
Frédéric Nöel, INP Grenoble, France
Thomas Hulin, German Aerospace Center (DLR), Germany
Bhuvaneswari Sarupuri, TOPdesk, Hungary
Alina Kadlubsky, University of Applied Sciences Mittweida, Germany
Fabio Mosca, Another Reality, Italy
Posters & Demo Program Co-chairs
Electra Tsaknaki, University of Cyprus
Mario Lorenz, TU Chemnitz, Germany
Armin Grasnick, Int'l University, Germany
Kayvan Mirza, Optinvent
Vladimir Kuts, Taltech, Estonia
Organization Team
EuroXR - Patrick Bourdot, Mónica González, Jerome Perret, Gabriel Zachmann
ZHAW (Zurich University of Applied Sciences)
Wolfgang Schäfer
Peter Hug

International Program Committee
Ackermann Philipp – Zurich University of Applied Sciences
Agarwal Soumya – Indian Institute of Technology Bombay
Alcañiz Mariano – Universitat Politècnica de València
Allison Robert – York University
Amano Toshiyuki – Wakayama University
Anastasovitis Eleftherios – Centre for Research and Technology
Anjos Rafael – University of Leeds
Arlati Sara – Consiglio Nazionale delle Ricerche
Banakou Domna – New York University Abu Dhabi
Bareth Marlo – University of Bremen
Barone Nunzio – Politecnico di Bari
Bauer Valentin – Institute for Research and Coordination in Acoustics/Music
Boulanger Pierre – University of Alberta
Bourdot Patrick - CNRS & University Paris-Saclay
Brument Hugo – TU Wien
C. Torres Sergio – Leibniz-Institut für Wissensmedien
Capobianco Antonio – University of Strasbourg
CASTET Julien – Immersion
Cattin Philippe – University of Basel
Chakravarthula Praneeth – UNC Chapel Hill
Chen Weiya – Huazhong University of Science and Technology
Chen Kenneth – New York University
Cho Hyunsung – Carnegie Mellon University
Cho Isaac – Utah State University
Choi Seungmoon – Pohang University of Science and Technology
Cisternino Ivan – Politecnico di Bari
Daiber Florian – DFKI; Saarland Informatics Campus
De Antonio Angelica – Universidad Politécnica de Madrid
Edgar Drew – University of Glasgow
Férey Nicolas – Université Paris-Saclay
Fernandez Jorge – Purdue University
Ferrer Hernandez Manuel – Universitat Politècnica de València
Ferrise Francesco – Politecnico di Milano
Fiorentino Michele – Politecnico di Bari
Fluri Luca – Fachhochschule Nordwestschweiz
Fuhrmann Arnulph – TH Köln
Fujita Kazuyuki – Tohoku University
Galvez Akemi – University of Cantabria
Gattullo Michele – Politecnico di Bari
Gelder Beatrice – Maastricht University
Gonzalez Pascual – University of Castilla–La Mancha
Gorbunov Andrey – Aviareal
Górski Filip – Poznan University of Technology
Grasnick Armin – IU International University of Applied Sciences
Hadjpanayi Christos – GET Lab, Cyprus University of Technology
Häfner Polina – Karlsruhe Institute of Technology
Han Hyunyoung – Korea Advanced Institute of Science and Technology
Hasanzadeh Sogand – Purdue University
Hecquard Jeanne – Inria
Hoek Krista – Leiden University Medical Center
Hudcovic Thomas – University of Bremen
Hulin Thomas – German Aerospace Center
Hynes Eoghan – Technological University of the Shannon
Iglesias Andres – University of Cantabria
Interrante Victoria – University of Minnesota
Jalan Priyansh – Trinity College Dublin
Joerg Sophie – University of Bremen
Johnsen Kyle – University of Georgia
Jorge Joaquim – Instituto Superior Técnico da Universidade de Lisboa
Kaber David – University of Florida
Karagiannis Ioannis – Institute of Communication and Computer Systems
Kastner Kevin – Hochschule Mannheim
Kaufmann Hannes – Vienna University of Technology
Kim Kangsoo – University of Calgary
Kitamura Yoshifumi – Tohoku University
Krüger Björn – University of Bonn
Kruijff Ernst – Vertigo Systems GmbH
Kuhlen Torsten – RWTH Aachen University
Kuts Vladimir – Tallinn University of Technology
Kwak Dongkyu – Korea Advanced Institute of Science and Technology
LADEVEZE Nicolas – Laboratoire Interdisciplinaire des Sciences du Numérique
Lamberti Fabrizio – Politecnico di Torino
Lammert Anton – Bauhaus-Universität Weimar
Latoschik Marc – University of Würzburg
Laviola Enricoandrea – Politecnico di Bari
Lavoue Guillaume – École Centrale de Lyon
Lee Hojeong – Korea Advanced Institute of Science and Technology
Lindlbauer David – Carnegie Mellon University
Lorenz Mario – Technische Universität Chemnitz
Malpica Sandra – University of Zaragoza
Manzke Michael – Trinity College Dublin
Mayer Anjela – Karlsruhe Institute of Technology
McKendrick Zachary – University of Waterloo
Mesarosova Alena – Universitat Politècnica de Valéncia
Mestre Daniel – Aix-Marseille University
Miao Haichao – Lawrence Livermore National Laboratory
Michael-Grigoriou Despina – GET Lab, Cyprus University of Technology
Molina Massó José Pascual – Universidad de Castilla–La Mancha
Moustakas Konstantinos – University of Patras
Muehlenbrock Andre – University of Bremen
Mühlhaus Sebastian – Bauhaus-Universität Weimar
Nie Tongyu – University of Minnesota
Niknam Sahar – University of Luxembourg
Noah Naheem – University of Denver
Nóbrega Rui – NOVA LINCS
Olivier Anne-Hélène – INRIA
Oncins Estella – Universitat Autònoma de Barcelona
Pittarello Fabio – University of Venice
Plexousaki Alexandra – Foundation for Research and Technology
Plopski Alexander – TU Graz
Pons Olivier –
Poyade Matthieu – Glasgow School of Art
Reiners Dirk – University of Central Florida
Ricci Marina – Politecnico di Bari
Ritchie James – Heriot-Watt University
Riva Giuseppe – Università Cattolica del Sacro Cuore
Roddy Mark – XR Ireland
Romano Sara – Politecnico di Bari
Roth Daniel – TU München
Rücker Fabian – Fraunhofer Institute for Computer Graphics Research IGD
Sacco Marco – CNR STIIMA
Santhosh Sandhya – Collins Aerospace
Sato Kosuke – Osaka University
Schott Ephraim – Bauhaus-Universität Weimar
Settgast Volker – Fraunhofer Austria Research GmbH
Shehu Visar – South East European University
Si-Mohammed Hakim – University of Lille
Soccini Agata Marta – University of Torino
Sprenger Janis – German Research Center for Artificial Intelligence
Sziebig Gabor – SINTEF Digital
Tan Toni – University of Bremen
Thalmann Daniel – École Polytechnique Fédérale de Lausanne
Torneiro Andre – Polytechnic Institute of Cávado and Ave
Tsaknaki Electra – Individual Researcher
Uva Antonio Emmanuele – Politecnico di Bari
Vazquez Jorge – Purdue University
Vignais Nicolas – University of Rennes 2
Walczak Krzysztof – Poznan University of Technology
Waldow Kristoffer – TH Köln
Wang Yu – TU Wien
Wang Lili – Beihang University
Wang Xiaokun – University of Science and Technology Beijing
Weissker Tim – RWTH Aachen University
Welch Greg – University of Central Florida
Xylomenos George – Athens University of Economics and Business
Zachmann Gabriel – University of Bremen
Zahabi Maryam – Texas A&M University
Zender Raphael – Zeppelin University
Zhang Huadong – Rochester Institute of Technology
Zhao Lizhi – Beihang University
Zioulis Nikalaos – Moverse AI

Topics
TOPICS OF INTEREST include, but are not limited to:
Technologies
AR Waveguide technologies
XR system architecture
Collaborative and distributed XR
Augmented Reality and mobile devices
Augmented Virtuality
Novel inpunt devices
Tracking and motion technologies
Advances in display technologies Image-based 3D modeling and rendering
Realistic rendering of dynamic or complex scenes
3D audio rendering and related technologies
Tracking and motion technologies
Advances in display technologiesImage-based 3D modelling and rendering
Realistic rendering of dynamic or complex scenes
3D audio rendering and related technologies
Haptics and force-feedback, algorithms, systems, and devices.
Realtime audio rendering and interfaces
Real-time modelling & simulation
Immersive collaboration: technologies, use cases, management
Immersive analytics: interactions, models, architectures
Artificial intelligence for XR
Virtual humans for XR
Crowd simulations
Teleoperation and telepresence
Human factor issues
Accessibility in XR
Environmental Impact of XR
UI for XR headsets (voice, controllers, rings, etc.)User studies on all topics related to XR
Presence, realism, validity, fidelity
3D user interfaces and/or 3D interaction metaphors
Self-representation and embodiment, avatars, virtual humans
Cybersickness and side effects
Perception and cognition
Cost effectiveness and cost efficiency
Ethical procedures and guidelines
Cybersecurity, data protection and other legal issues
Applications
Human-Robot Interaction in XR
Industrial applications
Aerospace and Transport
Construction and Architecture
Manufacturing and Engineering
Consumer neuroscience
Organizational neuroscience
Medicine and Rehabilitation
Product and Process design
Robotics
Training and Education
Cultural heritage
Creative Practice
Serious Gaming and Edutainment

Scientific Track of EuroXR 2025
Call for Contributions
Submission System & Extended Deadline CLOSED
IMPORTANT DATES
DEADLINE EXTENSION: Scientific paper submission
without rebuttal procedure: May 23, 2025 → May 26, 2025
Scientific paper submission with rebuttal procedure: Apr 13, 2025 → Apr 15, 2025
First notification for papers submitted with the rebuttal procedure: May 9, 2025 → May 16, 2025
Deadline for revised papers in the rebuttal procedure: May 16, 2025 → May 23, 2025
Scientific paper submission without rebuttal procedure: May 16, 2025 → May 23, 2025 → May 26, 2025
Final notification for all scientific papers (with or without Rebuttal) : July 1, 2025 → July 4, 2025
Camera-ready submission of accepted Scientific papers: July 14, 2025
For all conference tracks, we seek original, high-quality contributions in all areas of eXtended Reality (XR) technologies, and thus related to Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and 3D User Interfaces. In these areas, submissions may address a wide range of topics of interest, as listed in https://www.euroxr.org/topics-euroxr2025.
Please note that the calls for contributions for each category will not be open at the same time.
Scientific track: [Submission System is CLOSED] Papers (Long, Medium, or Short) must describe novel research results and will be published in a Springer LNCS volume (Lecture Notes in Computer Science). For your convenience, indexing information of LNCS series is available on this Springer webpage. Authors of the top papers will get an opportunity to submit an extended version to the journal Computers & Graphics, which is one of the longest-standing journals in computer graphics.
Application track: [CLOSED NOW] Extended abstracts, which are meant to describe practical use cases of XR technologies.
Poster track: [CLOSED NOW] Posters may present preliminary results of research or application projects or work-in-progress. They will be submitted as an extended abstract.
Demos track: [CLOSED NOW] Demos may accompany any type of submission or may be submitted independently. They are submitted as an extended abstract.
Extended abstracts (2-4 pages) of accepted Application talks, or accepted Posters and Demos, will be published in an ISBN-registered proceedings, edited by VTT, Technical Research Centre of Finland Ltd. The calls for those kinds of papers will be announced later.
SUBMISSIONS TO THE SCIENTIFIC TRACK
This year, two procedures are possible for Scientific paper submissions, which allow authors to choose between two different deadlines.
Submissions before the first deadline (April 15) will get a reviewing procedure that includes a rebuttal phase after receiving the initial review reports. This will allow the authors to clarify potential misunderstandings and to resubmit a revised paper before the final decision of the reviewers.
Alternatively, authors can choose to submit to the second deadline (May 23), but will not benefit from the advantage provided by the rebuttal procedure.
The EuroXR association (www.euroxr.org) would like to kindly invite you to contribute to the 22nd EuroXR International Conference - EuroXR 2025.
EuroXR 2025 will be hosted and co-organized by the Zurich University of Applied Sciences (ZHAW), located in Winterthur, Switzerland. As in the previous year, our International Conference will take place with in-person attendance, so you can expect a rich experience.
Beside Invited Keynote talks and plenary sessions for Scientific track, Application track, and Posters & Demos track, we will also welcome this year joint events related to several European projects in progress.
TYPES OF CONTRIBUTIONS
In both cases, all submissions will be reviewed by at least three independent reviewers.
Important Dates for the Scientific Track (each deadline is 23:59:59 AoE)
Scientific paper submission with rebuttal procedure: Apr 13, 2025 → Apr 15, 2025
First notification for papers submitted with the rebuttal procedure: May 9, 2025 → May 16, 2025
Deadline for revised papers in the rebuttal procedure: May 16, 2025 → May 23, 2025
Scientific paper submission without rebuttal procedure: May 16, 2025 → May 23, 2025 May →26, 2025
Final notification for all scientific papers (with or without Rebuttal) : July 1, 2025 → July 4, 2025
Camera-ready submission of accepted Scientific papers: July 14, 2025
Deadlines for the Application, Posters and Demo tracks: To be announced later
Three sizes of papers are possible in the scientific track:
Long paper: 14-20 pages in the Springer format (about eight pages in traditional two-column format). References do not count towards that page limit. If accepted, the authors will have about 30 minutes of presentation (including questions) during one of the scientific sessions of the conference.
Medium paper: 8-12 pages in Springer's format. References do not count towards that page limit. If accepted, the authors will have about 20 minutes of presentation (including questions) during one of the scientific sessions of the conference.
Short paper: 4-6 pages Springer format. References do not count towards that page limit. This type is meant for work-in-progress, position papers, and similar content. If accepted, the authors will have about 10 minutes of presentation (including questions) during one of the scientific sessions of the conference.
Submission Guidelines
Please, read carefully the Call for Contributions where the types of contribution and the expected length of the papers are described together with important dates and a description of the reviewing process.
Submissions have to be uploaded to the management system of Springer (Meteor) here: (Open Now)
Submitted manuscripts must not have been previously published. A manuscript is considered to have been previously published if it has appeared in a peer-reviewed journal, magazine, book or conference proceedings that is reliably and permanently available afterwards in print or electronic form to non-attendees, regardless of the language of that publication. A manuscript identical or substantially similar in content (in its entirety or in part) to one submitted to EuroXR 2025 should not be simultaneously under consideration for another conference or journal during any part of the review process, from the submission deadline until final notifications of decisions are emailed to the authors.
In case of acceptance, scientific papers will be published in a Springer LNCS volume (Lecture Notes in Computer Science), and at least one author is expected to present the paper in person at the conference.
PAPER FORMATING
Authors should consult Springer’s Instructions for Authors of Proceedings and use either the LaTeX or the Word templates provided on the authors’ page for the preparation of their papers. For your convenience, Springer’s proceedings LaTeX templates are also available in Overleaf.
To allow for a double-blind peer reviewing process, please make your submissions fully anonymous (no author names, nor affiliation, only anonymous self-references). Relevant previous work by the authors should be cited in the third person to preserve anonymity. Papers which are not anonymous will be automatically desk-rejected.
CAMERA READY INSTRUCTIONS
Authors will have to sign the Consent-to-Publish form, once the camera-ready version of accepted papers will be uploaded. This can be done online directly in the paper submission system, Meteor
Authors of accepted contributions will have to prepare a camera-ready file set. This set is composed of:
Camera-ready file (PDF),
Full source files (i.e. Latex file(s) and all the image files, or the full Word file),
Online signature of the Springer Consent-to-Publish form.
Videos and other electronic supplementary material, which will be made available in SpringerLink.
Springer encourages authors to include their ORCIDs with their names and affiliations. We also kindly ask all authors to adhere to Springer’s Code of Conduct.
For further information, please don’t hesitate to contact the Scientific Program Chairs of EuroXR 2025.

Application Track of EuroXR 2025
Call for Contributions & Submission Guidelines
CALL FOR PAPERS
IMPORTANT DATES
CLOSED
Short abstract submissions for all related categories: July 4, 2025
Notification to authors for all related categories: July 15, 2025
Camera ready for all related categories: July 21, 2025
Conference days: 3 - 5 September 2025
Each deadline is 23:59:59 AoE (Time Zone Converter)
The 22nd EuroXR International Conference is taking place 3-5 Sept 2025 in Winterthur, Switzerland.
EuroXR 2025 invites Applications submissions that address innovative and important topics related to practical use cases of XR technologies. A list with topics of interest can be found here.
All accepted abstracts for Application track will be published in the Application & Demo proceedings of EuroXR 2025 as an ISBN-registered volume edited by VTT, Technical Research Centre of Finland Ltd.
You can download the flyer with the Call for Contributions for Application Track from here.
COMMITTEES
General Chairs
Wolfgang Schaefer, ZHAW, Winterthur, Switzerland
Wolfgang Stuerzlinger, Simon Fraser University, Canada
Luciana Nedel, Federal University of Rio Grande do Sul, Porto Alegre, Brazil
Application Program Chairs
Barbara Schiavi, France
Jérôme Perret, Haption, Germany
Kaj Helin, VTT, Finland
Frédéric Nöel, INP Grenoble, France
Thomas Hulin, German Aerospace Center (DLR), Germany
Bhuvaneswari Sarupuri, TOPdesk, Hungary
Alina Kadlubsky, University of Applied Sciences Mittweida, Germany
Fabio Mosca, Another Reality, Italy
Organization Team
EuroXR - Patrick Bourdot, Mónica González, Jerome Perret, Gabriel Zachmann
ZHAW (Zurich University of Applied Sciences) - Wolfgang Schäfer
SUBMISSION GUIDELINES
Applications submissions should be:
Short Abstracts (2 to 4 pages) including references, figures, tables, and an appendix. The abstract should address best practices, practical use cases of XR, project results of applications using such technologies in industry and other sectors, actual or potential transfers of academic results, and position papers.
Abstract Formatting
The abstracts are to be submitted in the English language as a PDF file using the Microsoft Word template available here. The number of pages is indicative.
Abstract Submission
Only abstracts submitted before the deadline (see Important Dates) via our Submission system will be considered for reviewing and publication in the proceedings.
Camera Ready Instructions
Authors whose contribution is accepted are required to upload the final version of their abstract on the submission system as a source file (Microsoft Word DOCX), before the Camera Ready deadline (see Important Dates).
Conference Management System - Submission System
For all categories of the Application track, submissions will be managed by the CMT a Conference Management System, which can be found here. After registering at the system, you may find our submission page with the conference name: 22nd EuroXR International Conference - EuroXR 2025 [Applications Track].
Authors Commitment
In submitting an abstract the author(s) agree that, upon acceptance, they will prepare the final version in time for inclusion in the proceedings and will present their contribution at the conference.
They also commit to attend and present at the conference in person (physically) and must pay the conference fees for the whole duration of the conference.
For further information do not hesitate to contact EuroXR 2025 Application Program Chairs.
Acknowledgments
The Microsoft CMT service was used for managing the peer-reviewing process for this conference. This service was provided for free by Microsoft and they bore all expenses, including costs for Azure cloud services as well as for software development and support.

Poster & Demo tracks of EuroXR 2025
Call & Submission Guidelines
CALL FOR ABSTRACTS
IMPORTANT DATES
CLOSED
Short abstract submission deadline: 06 July, 2025
Notification to authors: 13 July, 2025
Camera ready: 20 July, 2025
Conference days: 3 - 5 September 2025
Each deadline is 23:59:59 AoE (Time Zone Converter)
Submissions should be:
Posters and Demos tracks (2-4 pages abstract):
Posters: recently completed XR applied work, work in progress, or unusual applications or live demonstrations of past and on-going projects.
Demos: Technology developers and suppliers, exhibitors, digital artists, and members of the commercial XR communities are all invited to exhibit and demonstrate the latest technologies and applications. Researchers also invited to showcase their latest research as a demo, be it fundamental or applied research.
Abstract Formatting
The abstracts are to be submitted in the English language as a PDF file using the Microsoft Word template available here.
Abstract Submission
Only abstracts submitted before the deadline (see Important Dates) via Microsoft CMT webpage will be considered for reviewing and publication in the proceedings.
Camera Ready Instructions
Authors whose contribution is accepted are required to submit by DOCX and on the CMT platform the final version of their abstract and poster print ready PDF files before the Camera Ready deadline (see Important Dates).
The final abstract should follow the same format as the initial submission but is the publishable version without any errors. Please proofread your final abstracts.
It your responsibility to print the posters and bring them to the conference before the conference begins. You can also send your pdf print file of the poster to a local print shop near the venue and pick it up before the conference.
The physical poster should be in A0 PORTRAIT format with 600dpi minimum resolution. A final printable PDF should be submitted before the camera-ready deadline.
NB: Please make sure to set the format to portrait and print settings to 600dpi minimum for the PDF file.
Posters are a management summary of your abstract or demo. They should grab the attention of participants and should be easy to read and understand in a few minutes. Use large text headings and rich infographics. Please avoid large blocks of text. Nobody will take the time to read them!
The following videos are useful as general guidelines:
Posters and demos will be presented during the 30 minute “Fast Forward” session the morning of the first day of the conference. They will also be displayed/presented during all coffee breaks. You are required to stand next to them and discuss them with the attendees. Please check the latest program for more details on the times.
Please register early for the conference and make all travel arrangements accordingly.
Selected Poster and Demo Track authors can register under the speaker discount. Its necessary to register for the full three days to present your work.
The venue is the Campus St.-Georgenplatz – ZHAW School of Management and Law, Winterthur, Switzerland.
Please email the chairs if you have any questions.
Templates for the Posters are free to use: PowerPoint (Link), Apple Keynote (Link). In case you use this template, please, leave the conference’s logo in the upper right corner.
Submit the Camera-ready version of your contribution by uploading the Word-file to your submission using the CMT-Platform: Link
Authors Commitment
In submitting an abstract the author(s) agree that, upon acceptance, they will prepare the final version in time for inclusion in the proceedings and will present their contribution at the conference.
They also commit to attend and present at the conference in person (physically) and must pay the conference fees for the whole duration of the conference.
For further information do not hesitate to contact EuroXR 2025 Poster & Demo Tracks Program Chairs.
The 22nd EuroXR International Conference is taking place 3-5 September 2025 in Winterthur, Switzerland.
EuroXR 2025 invites Poster & Demo submissions that address innovative and important topics related to practical use cases of XR technologies. A list with topics of interest can be found here.
All accepted abstracts for Poster & Demo tracks will be published in the Poster & Demo proceedings of EuroXR 2025 as an ISBN-registered volume edited by VTT, Technical Research Centre of Finland Ltd.
You can download the flyer with the Call for Contributions for Poster & Demo Tracks from here.
COMMITTEES
General Chairs
Wolfgang Schaefer, ZHAW, Winterthur, Switzerland
Wolfgang Stuerzlinger, Simon Fraser University, Canada
Luciana Nedel, Federal University of Rio Grande do Sul, Porto Alegre, Brazil
Posters & Demos Chairs
Electra Tsaknaki, University of Cyprus
Mario Lorenz, TU Chemnitz, Germany
Armin Grasnick, Int'l University, Germany
Kayvan Mirza, Optinvent
Vladimir Kuts, Taltech, Estonia
Organization Team
EuroXR - Patrick Bourdot, Mónica González, Jerome Perret, Gabriel Zachmann
ZHAW (Zurich University of Applied Sciences) - Wolfgang Schäfer
SUBMISSION GUIDELINES
Acknowledgments
The Microsoft CMT service was used for managing the peer-reviewing process for this conference. This service was provided for free by Microsoft and they bore all expenses, including costs for Azure cloud services as well as for software development and support.

Program Overview

Tribute Session
Chairs: Despina Michael-Grigoriou & Luciana Nedel
Professor Nadia Magnenat-Thalmann
With an extensive academic foundation in Psychology, Biology, Chemistry, and Quantum Physics, the speaker embarked on a journey to explore and shape the intersection of human behavior and technology. The journey began with pioneering work in the field of virtual humans and digital twins, using cutting-edge pioneer techniques to model and recreate iconic figures like Marilyn Monroe and Humphrey Bogart. The speaker will introduce her groundbreaking work in creating digital twins of legendary figures, bringing them to life.
The next decade, the nineties, was for defining the cloning of hundreds of virtual humans, while simulating their emotions, and particularly a pioneering work on the physical simulation of clothes. Special emphasis was given on how these Virtual Humans are interacting with their environments in VR or in Cultural Heritage or in medical field.
Since 2008, our first realistic robotic human head named Eva was created, designed to engage with humans in various capacities. in 2013, Nadine was cloned according to the speaker and started by answering questions and retaining conversational memories, evolving to physical tasks such as grasping objects and assisting with daily needs. She has been deployed as caretaker and receptionist, especially in settings like elderly homes. This demonstrates the growing role of robots in enhancing the quality of life, particularly for vulnerable populations.
Recent examples will be shown of Nadine as an AI adviser in various United Nations departments, marking a significant leap in the integration of AI-driven assistants in diplomacy and international cooperation. We will finish our presentation by discussing the importance of having Personal AI Coaches: We are working towards the vision that social robots and AI-driven assistants seamlessly integrate into our daily lives, augmenting human abilities, enhancing personal well-being, and serving as invaluable companions in the modern world.
My Journey to Nadine: From Studying Life to Creating Virtual Humans and Social Robots
Short Bio: Professor Nadia Magnenat Thalmann began her career in Canada at Université Laval and later at the Université de Montréal, pioneering 3D human simulation. Her multi-awarded-winning film, Rendez-vous in Montreal, was the first to feature virtual recreations of legendary Hollywood icons. In 1989, she founded MIRALab at the University of Geneva, a pioneering research lab exploring 3D fashion, interactive Virtual Humans, and augmented reality. Her innovations include a 3D see-through virtual patient model, which won a Eurographics award, and LifePlus, a EU project recreating daily life in ancient Pompeii that has been highly cited. From 2009 to 2022, she was Director of the BeingThere Centre and the Institute for Media Innovation (IMI) at Nanyang Technological University (NTU), Singapore. There, she led groundbreaking research in social robotics, unveiling Nadine, a humanoid robot capable of displaying emotions, recognizing people, and remembering past interactions—one of the most advanced social robots ever created. Professor Thalmann’s academic background is remarkably diverse. She holds multiple degrees in psychology, biology, chemistry, and computer science, along with a Ph.D. in quantum physics from the University of Geneva. Her achievements have earned her numerous honorary doctorates, including from Leibniz University Hannover and the University of Ottawa. She has also received prestigious awards, such as the Humboldt Research Award and the Eurographics Career Award. She currently serves as Editor-in-Chief of The Visual Computer (Springer) and Co-Editor-in-Chief of Computer Animation and Virtual Worlds (Wiley) and is a lifetime member of the Swiss Academy of Engineering Sciences. Her pioneering contributions continue to shape the future of AI, robotics, and virtual reality.
Professor Daniel Thalmann
Abstract
In this talk, we will show how we worked very early on the concept of abstract machines for portable compilers and operating systems, as a forerunner of Java. These concepts imported in Computer Graphics have led to the design and implementation of abstract graphical types used for producing the first 3D computer movie telling a story “Dream Flight”, which received many awards and was shown in SIGGRAPH 83. This was the starting point of our Virtual Humans who could have their own behavior like walking and grasping objects. We extended these concepts to objects we defined as smart objects, which are objects that describe their own possible interactions by users as well as by virtual humans. As Virtual Humans were populated Virtual Worlds and could become a large population, rendering of tens of thousands of agents, collision detection and generation of varieties of individual people became important issues. We launched the first project on human crowd animation initiating a new field of animation that now attracts many researchers. We will discuss how Interacting with Virtual Humans in the Virtual Worlds became essential to Virtual Reality as well as walking in the Virtual World and grasping objects with force feedback.
From Abstract Machines to Virtual Worlds
Short Bio: Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist. He is currently Honorary Professor at EPFL and Director of Research development at MIRALab Sarl. Pioneer in research on Virtual Humans, his current research interests include social robots, crowd simulation and Virtual Reality. Daniel Thalmann has been the Founder of The Virtual Reality Lab (VRlab) at EPFL, Switzerland, Professor at The University of Montreal and Visiting Professor/ Researcher at CERN, University of Nebraska, University of Tokyo, and National University of Singapore. From 2009 to 2017, he was Visiting Professor at the Nanyang Technological University, Singapore. He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 12 other journals. Daniel Thalmann was member of numerous Program Committees, Program Chair and CoChair of several conferences including IEEE VR, ACM VRST, and ACM VRCAI. Daniel Thalmann has published more than 600 papers in Graphics, Animation, and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including 'Crowd Simulation' (second edition 2012) and 'Stepping Into Virtual Reality' (second edition 2023), published by Springer. He received his PhD in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul- Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguished Career Award in 2010, the 2012 Canadian Human Computer Communications Society Achievement Award, and the CGI 2015 Career Achievement.

Keynote Speakers
Matthieu Worm
Siemens
MSc in Industrial Design Engineering – Delft University of Technology, MBA – Antwerp Management School, Distinguished Key Expert - simulation & digital twin at Siemens
President of the Virtual Worlds Association
The Virtual Worlds partnership, for collaboration and coherency
Abstract: This year, the long awaited Co-programmed European Partnership for Virtual Worlds is to be realized. This summer, the Virtual Worlds Association has been created, being the legal entity representing industry and academia in the public private partnership with the European Commission. In parallel, the first version of the Strategic Research and Innovation Agenda got released, which serves as guidance for the creation of future research calls. In this talk, Matthieu will give an update on the latest developments and the opportunities for becoming part of the community. Moreover, he will give insight in the ambitions. Core is the conviction that joining forces and driving coherency across country borders, across segments and across academia and industry will result in accelerated realization of Virtual Worlds, to solve real world problems.
Bio: Matthieu Worm is distinguished key expert in the domain of Simulation & Digital Twin research & pre-development in Siemens since 2022. He drives consistency and coherency in Siemens’ research and technology roadmap shaping the Industrial Metaverse, focusing on foundational research, business value and end-user applications. Next to this role, he is president of the Board of Directors of the new Virtual Worlds Association: representing industry and academia towards the European Commission, establishing the new Strategic Research and Innovation Agenda.
He joined Siemens Digital Industries Software in 2016 to drive the simulation and test solutions portfolio strategy for autonomous vehicle development and is co-founder of Simulytic. Before working at Siemens, he was engineering manager at Moog, developing high-end driving simulators and automotive test equipment. Matthieu started his working career at Toyota Motor Europe as vehicle safety engineer. He earned a master’s degree in Industrial Design Engineering at Delft University of Technology and completed an MBA at Antwerp Management School.
Anne Bajart
Deputy Head of Unit at DG CONNECT of the European Commission.
We are pleased to announce that Anne Bajart, Deputy Head of Unit at DG CONNECT of the European Commission, will give a keynote talk titled "EU Strategy and Activities". Her presentation will provide valuable insights into the European Union’s strategy and initiatives in the field.
EU Strategy and Activities
David Nahon
Dassault Systèmes
Navigating the future of XR: Bridging industry and consumer worlds
Abstract: This presentation explores how societal and technological trends - such as virtual twins, generative AI,sustainability, and XR consumerization - are reshaping the consumer goods market. These innovations are driving a shift towards a new paradigm: On-Demand, Locally Manufactured, and Customized offers. By leveraging virtual twins across product design, advertising, supply chains, and user experiences, businesses can deliver hyper-personalized solutions that meet evolving consumer expectations. This approach emphasizes sustainability, co-creation, and the ability to produce tailored goods closer to the end-user, fostering a deeper connection between brands and their audiences.
Bio: David Nahon has been a pioneer in the commercial history of software solutions for VR, having directed the development of the first Immersive Room running on PCs (the SAS Cube in 2001) and the first commercial game engine for VR (Virtools VR Pack in 2003). Since 1995, he has built dozens of immersive user experiences for public exhibitions (beginning with Z-A.net) and has been actively involved in the VR scientific community, giving him a highly qualified view on both technologies and human factors. Within Dassault Systèmes’ community of innovation Labs, David incubates new business experiences, researching value in the 12 industries addressed by the group, leveraging the network of emerging technology partners he animates David is also a key animator of the global French XR community, having co-funded AFXR.org, the leading French scientific association on eXtended Reality (XR), and the CNXR.fr, the federation of XR general and economic associations.

Scientific Track Program
EUROXR 2025 SCIENTIFIC TRACK PROGRAM | |||
---|---|---|---|
DAY 1 – Scientific Session 1 (60 min) - SM U1.07 | |||
Session: Interaction Techniques Chair: Spyros Vosinakis |
|||
12:00 - 13:00 |
Triggering Immersion in Public Spaces: A Comparative Study of Interactive Digital Art Installations Schneider, T., Clavel, C., Kubryk, G., Gouiffès, M., Frenoux, E., Courgeon, M., Misiak, G., Hulot, V., Maître, X. |
Point-of-Interest-based Portal Navigation Technique Preserving Real and Virtual Spatial Consistency for Virtual Museum Visits De Bonis, M., Gomes, B., Nguyen, H., Bourdot, P. |
Lack of Eye Contact Detection Thresholds Echols, B., Popescu, V. |
DAY 2 - Scientific Session 2 (80 min) - SM U1.07 | |||
Session: Rendering and Streaming Chair: Didier Stricker |
|||
09:00 - 10: 20 |
Seeing Through the Robot’s Eyes: Adaptive Point Cloud Streaming for Immersive Teleoperation Barone, N., Brescia, W., Santangelo, G., Maggio, A., Cisternino, I., De Cicco, L., Mascolo, S. |
Ultra-low Latency Point Cloud Streaming in 5G Thomas, Y., Xylomenos, G. |
Evaluating Pose Forecasting for Compensating Network Latency in Full Body Movements Bohnerth, J., Sprenger, J., Panneer, S., Browatzki, B., Ghosh, A., Slusallek, P. |
Exploring the Virtualization of Real-World Objects through Spatial Augmented Reality Amano, T., Kawashima, E. |
|||
DAY 2 - Scientific Session 3 (60 min) - SM U1.07 | |||
Session: Content Synthesis and Creation – Part A Chair: Saverio Mascolo |
|||
12:30 - 13: 30 |
A Modular Hybrid Telepresence System Integrating Immersive 360-Degree Video with On-Demand High-Resolution Imaging (Held Remotely) Chi, J., Neumann, C., Cruz-Neira, C., Reiners, D. |
XRSynthesizer: Context-Driven Assembly of XR Widgets in Real Time Plexousaki, A., Leonidis, A., Korozi, M., Stephanidis, C. |
Navigating Narratives: A Typology of Way-finding Strategies for VR Storytelling Agarwal, S., Jayesh Pillai |
DAY 3 - Scientific Session 4 (100 min) - SM U1.07 | |||
Session: Human Factors and Perception Chair: Carlo Campagnoli |
|||
09:00 - 10:40 |
Assessing the Immersive Experience with Physiological Measures: A Systematic Literature Review Bosta, A., Vosinakis, S. |
Almost There: Evaluating the Psychological and Motor Impact of Near-Miss “White Lie” Feedback in Virtual Rehabilitation Murakami, H. |
Seeing Cold, Eating Warm: Food Perception in Imaginative Storytelling and Immersive Virtual Reality Winter Contexts Zhao, J., Zhang, X., Dijksterhuis, G. |
A User Experience Evaluation of Volumetric Capture within the Performing Arts Eoghan Hynes, Bryan Dunphy, Conor Keighrey, Niall Murray |
Cross-System Virtual Reality (VR) Authentication Using Transformer-Based Trajectory Forecasting+2 Li, M., Banerjee, N., Banerjee, S. |
||
DAY 3 - Session 5 (40 min) - SM O1.01 | |||
Session: Content Synthesis and Creation – Part B Chair: Natasha Kholgade Banerjee |
|||
12:00 - 12:40 |
Guidelines for Biophilic Design in Immersive Virtual Reality Workspaces: A Spatial Approach Romano, S., Marangelli, L., Laviola, E., Gattullo, M. |
SENSO3D: Structured Pipelines for AI-Based 3D Object Detection, Classification, and Texture Generation1.5 Theofilos Kempapidis, Ifigeneia Mavridou, Ellen Seiss, Asharee Green, Claire L. Castle, Daisy Bradwell, Filip Panchevski, SophiaCox, Renata S.M. Gomes |

Application Track Program
Time |
EUROXR 2025 APPLICAATION TRACK PROGRAM | |
---|---|---|
Session 1 - Chaired by Jerome Perret | ||
12:00 - 13:00 |
Empowering Civic Education Through Metaverse-Enriched Teaching Scenarios | Konstantinos Tsaramirsis (UNIVERSITY COLLEGE DUBLIN) Ilona Lasica Ilona Lasica (University of Piraeus ) George Lampropoulos (University of Piraeus) Avgoustos Tsinakos (Democritus University of Thrace) Ioannis Kazanidis (Democritus University of Thrace) George Terzopoulos (University of Piraeus) Shana Hazboun (KU Leuven) Eleni Mangina (University College Dublin)* |
Immersive Storytelling for Peacebuilding: CoXist Plus' XR Approach to Empathy and Intercultural Dialogue |
Mahder Mulusew Getaneh (Addis Ababa Science and Technology University )* | |
Making the Invisible Visible - AR supported situation awareness in the snow groomer operations |
Kaj Helin (VTT Technical Research Centre of Finland Ltd)* Andrea Alesani (VTT Technical Research Centre of Finland Ltd) Timo Kuula (VTT Technical Research Centre of Finland Ltd) |
|
GAIA project: enhancing awareness of gender harassment in higher education settings through immersive training |
KALLIOPI EVANGELIA STAVROULIA (CYENS CENTRE OF EXCELLENCE)* Konstantinos Theodoridis (Panteion University of Social and Political Sciences) Dimitris Vagianos (Panteion University of Social and Political Sciences) Damianos Gavalas (University of the Aegean) Vlasis Kasapakis (University of the Aegean) Angeliki Gazi (Panteion University of Social and Political Sciences) |
|
Sesion 2 - Chaired by Alina Kadlubsky | ||
09:00 - 10:30 |
Haptic surgical training based on recorded data | Jerome Perret (Haption)* Anna Perret (Haption) |
A Virtual Reality Stroop Art Exergame for Cognitive-Motor Rehabilitation in Chronic Stroke Survivors |
Christos Hadjipanayi (GET Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology) Domna Banakou (Interactive Media, Arts and Humanities Division, New York University Abu Dhabi) Abraiz Azhar (Computer Science, Division of Science, New York University Abu Dhabi) Despina Michael-Grigoriou (GET Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology)* |
|
ExplAIning the Future of Work: WIRKsam XR Demonstrators | Yücel Uzun (Fraunhofer FIT)* Urs Riedlinger (Fraunhofer FIT) Leif Oppermann (Fraunhofer FIT) |
|
SurgiScope: An Immersive and Interactive Platform for Surgical Training | Tatiana Gerth (ZHAW School of Engineering)* Roni Lekar (ZHAW School of Engineering) Sergey Prokudin (ETH Zurich) Matthias Seibold (Balgrist University Hospital) Armando Hoch (Balgrist University Hospital) Siyu Tang (ETH Zurich) Philipp Fürnstahl (Balgrist University Hospital) Helmut Grabner (ZHAW School of Engineering) |
|
Interactive 3D Visualization and Configuration of Solar Panel Layouts in XR | Cloe Hüsser (FHNW University of Applied Sciences and Arts Northwestern Switzerland) Luca Fluri (FHNW University of Applied Sciences and Arts Northwestern Switzerland)* Hilko Cords (FHNW University of Applied Sciences and Arts Northwestern Switzerland) |
|
Immersive Exploration and Data Acquisition: XR Virtual Field Trips for 3D Photogrammetry and Remote Sensing (SURE‑VFT) |
Anastasios Stamnas (AUTH)* | |
Session 3 - Chaired by Kaj Helin | ||
12:30 - 13:30 |
XR Helicopter Simulator for LLM-based Virtual Assistant in Maintenance Support | Andrea Alesani (VTT Technical Research Centre of Finland)* Vladimir Goriachev (VTT Technical Research Centre of Finland) Jaakko Karjalainen (VTT Technical Research Centre of Finland) Petri Tikka (VTT Technical Research Centre of Finland) |
An Extended Reality Interface for Ergonomics Training | Spyridon Nektarios Bolierakis (Institute of Communication and Computer Systems - ICCS) Kostas Naskou (Institute of Communication and Computer Systems - ICCS)* Ioannis Karagiannis (Institute of Communication and Computer Systems - ICCS) Konstantinos Stathoulas (CIBOS) Aris Dadoukis (CIBOS) Athanasia Tsertou (CIBOS) Tina Katika (Institute of Communication and Computer Systems - ICCS) Georgios Tsimiklis (Institute of Communication and Computer Systems - ICCS) Ioannis Karaseitanidis (Institute of Communication and Computer Systems - ICCS) Angelos Amditis (Institute of Communication and Computer Systems - ICCS) |
|
SRswift: A Spatial Reasoning Library in Swift | Philipp Ackermann (ZHAW)* | |
V CARE: A Virtual Reality (VR) Artificial Intelligence (AI) Assisted Training Tool for Alzheimer’s Caregivers |
Annie Wan (University of British Columbia (Okanagan Campus))* | |
Session 4 - Chaired by Krzysztof Walczak | ||
09:00 - 10:30 |
INFINIBRICK: A Tool for the Generation of Endless LEGO Assembly Tasks for Studies on Prolonged Immersive Virtual Reality Exposure |
Enricoandrea Laviola (Polytechnic University of Bari) Luana Marangelli (Polytechnic University of Bari) Sara Romano (Polytechnic University of Bari)* Michele Gattullo (Polytechnic University of Bari) |
Fostering inclusive work environments through immersive training solutions for visual impairment awareness |
KALLIOPI EVANGELIA STAVROULIA (CYENS CENTRE OF EXCELLENCE)* Maria Christofi (CYENS Centre of Excellence ) Andreas Lanitis (Cyprus University of Technology & CYENS Centre of Excellence) |
|
Globe Viewer for Location-based Augmented Reality | Balázs Ladjánszki, Gábor Sörös, Andor Kovács, Alina Kadlubsky | |
SITE-VR: A Framework for Improving User Experiences in Immersive Training | Luciana Nedel (UFRGS)* Anderson Maciel (UFRGS) Carla Freitas (UFRGS) Leonardo Guths (UFRGS) Lucas Pereira (UFRGS) Matheus Negrão (UFRGS) Rafael Torchelsen (UFPel) Wesley Ferreira (UFRGS) |
|
Validating an Immersive Virtual Environment for Learning 3D Transformations: From Design to Student Impact to Expert Evaluation |
Maha Alobaid (Trinity College Dublin)* Michael Manzke (Trinity College Dublin) | |
Digital Characters augmenting Cultural Spaces through handheld and head-worn devices | Spyros Vosinakis (University of the Aegean)* Athina Bosta (University of the Aegean) |

Poster & Demo Track Program
EUROXR 2025 POSTERS & DEMOS PRESENTATIONS | ||
DEMOS | ||
ABSTRACT NAMES | AUTHORS | |
Transmitting Volumetric Video via Media over QUIC to Subscribers with Contradicting Spatial and Temporal Preferences | Felicián Németh | |
Multiplayer VR with haptic gloves & handtracking | Gijs Butter | |
CDLPG: A Dynamic, Customizable Gesture Recognition System for XR Collaboration within the CORTEX² | Maryna Tymchenko | |
Demonstrating V-PCC Bitstream Transcoding | Michael Rudolph | |
Drivable Group Tele-presence Demo | NIKOLAOS ZIOULIS | |
STEP-MR: A Subjective Testing and Eye-Tracking Platform for Dynamic Point Clouds in Mixed Reality | Shivi Vats | |
Z-3PO: Seamless switching between 3 representation perspectives for real-time immersive teleconferencing | Simon Gunkel | |
Beyond Classical Cooperation: Reimagining Business Meetings through VR Conferencing | Yazid Benazzouz | |
XR Meets AI and Biofeedback: Technology-Enhanced Stress Management Training for Healthcare Professionals | Mirella Moser | |
Control Your XR: A Dashboard for XR Applications | Urs Riedlinger | |
XR Meets AI and Biofeedback: Technology-Enhanced Stress Management Training for Healthcare Professionals | Mirella Moser | |
Control Your XR: A Dashboard for XR Applications | Urs Riedlinger | |
Holographic Telepresence for Cognitive Care: Enhancing Remote Support in Immersive XR Training | Christina Chrysanthopoulou | |
Remote, digital assistant and training system - REDIA | David Rocha | |
Genba SaVR: A Secure and Scalable Virtual Reality Platform for Industrial Training | Gabriel Danciu | |
Demonstrating Immersive Teleoperation of Robots via Adaptive Point Cloud Streaming | Nunzio Barone | |
CORE-MHC: CO-facilitated and REmote Mixed-Reality Mental Health Care interventions | Patricia Pons | |
AIVATAR: AI and Video Codec Enhancements for Realistic Avatar Telepresence | Sergio Sánchez Carballido | |
Toward Efficient Storage and Real-time Rendering of Dense 3D Gaussian Splatting Reconstruction in Virtual Reality | Diego Gonzalez Morin | |
Real-Time Avatars and Virtual Tour Experience at Oracle Dodona: Integration with the SPIRIT Telepresence Platform | Despina Elisabeth filippidou | |
Real-Time Avatar-Guided VR Tours: Integrating Live Telepresence in Cultural Heritage Applications | Eleni Giannopoulou | |
VR CHARLIE: Chat Assistant for Digital OSCE Examinations | Armin Grasnick | |
3D Selection through Hand Tracking in XR for Point Clouds Using Signed Distance Fields | Arzu Cöltekin | |
Advancing Collaboration Paradigms in Extended Reality | Arzu Çöltekin | |
Individual Influences in Highly Immersive VR: Two Exploratory Studies on Personality, Perception, and Presence | Carlo Campagnoli | |
CoXist Plus | Mahder Mulusew Getaneh | |
AI-Powered Scene Generation in VR | Zobaer Ahmed | |
POSTERS | ||
ABSTRACT NAMES | AUTHORS | |
Robust AR Anchoring Using Ultra-Wideband (UWB) Beacons for Spatial Consistency in XR Environments | Alexandre Fresnais | |
EMPATHI: Emotion Modeling for Personalized Avatars Telepresence in Heritage Interaction | Annalisa Mombelli | |
FLYTEX: Merging IoT data into videoconferences for a better decision-making process in agriculture. | Ana Almécija Pereda | |
Multimodal Anonymization of XR Teleconference Sessions: A Modular Privacy-Preserving Framework | André Torneiro | |
VISOR: Virtualization Service for Object Reconstruction | Andreas Vasilakis | |
HOPE: Holographic Optimized Processing Engine | Andreas Vasilakis | |
MANTRA: Mixed-reality Augmented Networks for Teleoperated Robotics Applications | Andrés Meseguer Valenzuela | |
BAZKARIA: Eating Together Through Immersive Telepresence | Andres Santos-Torres | |
SELFEX²: Real-time telepresence dexterity training for manufacturing using wearable technologies and augmented reality | Angel Dacal-Nieto | |
ROTIE (Robot teleoperation through immersive environments) | Angel Delgado | |
Accessible Immersive Learning: No-Code XR Design in Health and Cross-Sector Education, lessons from the VIRTEX and PROGRESSION Projects | Beatriz Zambrano | |
SAME-XR: A VCS-Integrated Asset Management Pipeline to Bridge the Gap Between 3D Artists and XR Developers | Burak Karaceylan | |
Nonverbal Interactive Tool for gesture Recognition in mUltiperson Scenarios (NITRUS) | Carlos Gonzalez Val | |
AgriVision: Extended Reality for Efficient and Sustainable Farming | Christina Volioti | |
CoVA: LLM Data Augmentation to Enhance User-Defined Intents Recognition for Voice-Based Assistance in Collaborative XR Environments | Gaël de Chalendar | |
Telepresence-Enhanced Network Music Performance | George Xylomenos | |
Evaluation of XR Pilots for Humanitarian Response Use Cases | Guillaume Auvray | |
The Infinity Palette | Mikael Spuhl | |
On the Skinning of Gaussian Avatars | NIKOLAOS ZIOULIS | |
Dynamic Room-Adapted Spatial Audio for Augmented Reality Telepresence | Nils Meyer-Kahlen | |
HOLOVER-5G: Industrial Trainings Integrating Spatial Gaussian Splats with Real-Time 3D Holograms over 5G | Simon Gunkel | |
Quality of Experience Evaluations for Multi-cloud Streaming | Simone Porcu | |
Embodied Dialogue | Uri Noy Meir | |
XRehab: Extended Reality for Neurological Rehabilitation | Cecilia Vona | |
TRUST-XR: Adaptive Therapeutic XR Scenarios for Facing Fears in Social Spaces | George Raptis | |
VISTA-XR (Virtual Immersive Solutions for Tourism and Architecture in Extended Reality) | Nikhil Mandrekar | |
RHYTHM: Real-time HYbrid Test for Harmonic Music | Jochem Rommens | |
SURE-VFT Remote Sensing: An XR based educational application for enhancing skills in Land Use Land Cover (LULC) mapping through satellite imagery | Anastasios Stamnas | |
Exploring Levels of Visual Realism of Digital Twins to Support User Guidance in Augmented Reality | Katja Pott | |
Effects of musical pleasantness on intrinsic motivation during exercise in non-immersive virtual reality: a pilot study | Marta Mondellini | |
Virtual Reality Evacuations for Resilient Mobility Systems: Users’ Perspectives | Meng Cai | |
Auditory presentation of stimuli for cognitive load dual tasks in redirected walking | Michelle Meyer | |
Virtual Reality-based exercises for the rehabilitation of vestibular disorders | Sara Arlati | |
Using Extended Reality (XR) in simulation-based education and training: Deep understanding of positioning for midwives in obstetrics | Selina Kim | |
Illustrating AR Patterns: A Visual Language for Event-Driven Augmented Reality | Steven Häsler | |
VR Journeys for Older Adults: Storytelling Enhanced Virtual City Tours and Their Impact on Senior Customer Experience | Wolfgang Schäfer | |
Immersive Fundraising: Motivational Mechanisms Converting VR Call to Action into Actual Donations | Wolfgang Schäfer | |
Fitting the Future: How AI Driven Virtual Try-Ons Re-shape Brand Positioning Across Fashion Segments | Wolfgang Schäfer | |
Promoting Pro-environmental Behaviour through Immersive Animal Perspective-Taking | Yue Li | |
Predicting Success Rate of Target Hitting in VR Ball Throwing for Physical and Psychological Support | Yusuke Goutsu | |
Holographic Telepresence for Cognitive Care: Enhancing Remote Support in Immersive XR Training | Christina Chrysanthopoulou | |
Remote, digital assistant and training system - REDIA | David Rocha | |
Genba SaVR: A Secure and Scalable Virtual Reality Platform for Industrial Training | Gabriel Danciu | |
Demonstrating Immersive Teleoperation of Robots via Adaptive Point Cloud Streaming | Nunzio Barone | |
CORE-MHC: CO-facilitated and REmote Mixed-Reality Mental Health Care interventions | Patricia Pons | |
AIVATAR: AI and Video Codec Enhancements for Realistic Avatar Telepresence | Sergio Sánchez Carballido | |
Toward Efficient Storage and Real-time Rendering of Dense 3D Gaussian Splatting Reconstruction in Virtual Reality | Diego Gonzalez Morin | |
Real-Time Avatars and Virtual Tour Experience at Oracle Dodona: Integration with the SPIRIT Telepresence Platform | Despina Elisabeth filippidou | |
Real-Time Avatar-Guided VR Tours: Integrating Live Telepresence in Cultural Heritage Applications | Eleni Giannopoulou | |
VR CHARLIE: Chat Assistant for Digital OSCE Examinations | Armin Grasnick | |
3D Selection through Hand Tracking in XR for Point Clouds Using Signed Distance Fields | Arzu Cöltekin | |
Advancing Collaboration Paradigms in Extended Reality | Arzu Çöltekin | |
Individual Influences in Highly Immersive VR: Two Exploratory Studies on Personality, Perception, and Presence | Carlo Campagnoli | |
CoXist Plus | Mahder Mulusew Getaneh | |
AI-Powered Scene Generation in VR | Zobaer Ahmed |

Special Sessions
EUROPEAN PROJECTS
SPIRIT - Scalable Platform for Innovations on Real-time Immersive Telepresence
CORTEX2: Cooperation made easy with extended reality
Luminous: Capturing, Describing And Extending Reality Using Language Modeling
A human-centred and ethical development of digital and industrial technologies
THEIA-XR: Making the invisible visible for off-highway machinery by conveying eXtended Reality technologies
Social and hUma, ceNtered XR
CORTEX² - Cooperative Real-Time EXperienceswith EXtended reality
Funding: Horizon Europe
Duration: 2022–2025
Website: https://cortex2.eu
Coordinator: Deutsches Forschungszentrum für Künstliche Intelligenz GmbH (DFKI), Germany
Summary:
CORTEX² is a European R&D project aimed at building an integrated XR platform that enables seamless collaboration across Augmented Reality (AR) and Virtual Reality (VR) environments. The project targets industrial use cases, such as remote maintenance, training, and digital twin applications, by making XR more accessible, secure, and interoperable.
Key Objectives:
Developing an open digital XR workplace that enables seamless, cross-device collaboration.
Minimizing environmental impact with efficient teleconferencing and smart content summarization.
Improving user experience through intuitive interfaces, real-time 3D modeling, and gesture recognition.
Integrating semantic audio-visual tools to enhance understanding and meeting documentation.
Combining XR with IoT data to enrich virtual interactions with contextual AR overlays.
Addressing ethical, legal, and social issues to ensure responsible XR deployment in the workplace.
Cascade Projects:
CORTEX² funded 29 third-party XR innovation projects through its open call, supporting SMEs and research teams across Europe.
SPIRIT - Scalable Platform for Innovations on Real-time Immersive Telepresence
Funding: Horizon Europe
Duration: 2022–2025
Website: https://spirit-project.eu
Coordinator: imec, Belgium
Summary:
Immersive technologies are changing the way we live and work as the boundaries between the physical and virtual worlds become more blurred. SPIRIT’s mission is to create Europe’s first multisite and interconnected framework capable of supporting a wide range of application features in collaborative telepresence.
Key Objectives:
Support a wide range of networking bandwidth with adequate compression transmission of information.
Overcome the limitations of the current technologies handling a large number of simultaneous users.
Support different input and output modalities as the bandwidth capacities extend.
Through open standards, support the integration of additional services.
Ensure security and protect user privacy as well as implement innovative identity management solutions.
Develop, document and promote open standards-based interfaces (such as APIs).
Provide systems to facilitate human-to-human and human-to-machine interaction.
Demonstrate clear and efficient integration paths for take-up by European industries.
Cascade Projects:
SPIRIT funded a total of 27 projects spanning a wide range of vertical sectors, including manufacturing, education, entertainment, and healthcare, through two open calls to validate and test their applications on the SPIRIT platform.
Workshops
"Co-creating in Virtual Worlds"
A human-centred and ethical development of digital and industrial technologies
DAY 1 - 3 September 14:30 - 18:00
This workshop is organised within the framework of the OpenVerse project , a Horizon Europe Coordination and Support Action (CSA) funded under the call HORIZON-CL4-2023-HUMAN-01-CNECT. Running from November 2023 to October 2026, OpenVerse aims to elevate the European Union’s landscape in Virtual Worlds by promoting co-creation, inclusivity, and interoperability in response to global tech competition and the pursuit of technological sovereignty.
About the Workshop
This 180-minute workshop explores how co-creation can serve as a catalyst for innovation within Virtual Worlds. Designed as a highly interactive and structured session, it invites participants to apply collaborative design tools and methods to envision novel services, applications, and interaction models across selected immersive platforms
The workshop opens with a brief introduction to current opportunities and challenges in the field, emphasising how human-centric, co-creation methodologies can shape more inclusive and interoperable digital environments. Participants will then engage in a hands-on co-creation exercise, working in small groups to ideate and prototype early-stage solutions to targeted innovation challenges. The session concludes with an interactive Q&A and reflection segment, providing a platform for participants to exchange insights and consider how workshop outcomes can translate into actionable strategies within their own sectors.
Benefit: Participants will gain hands-on experience with innovative tools and collaborative methods, enabling them to apply co-creation techniques in their own projects and organiasations.
Disclaimer: Participants Should be users of Virtual Worlds.
"Co-creating in Virtual Worlds"
"Preserving Ethics and Privacy in the Dawn of Industrial eXtended Reality"
THEIA-XR: Making the invisible visible for off-highway machinery by conveying eXtended Reality technologies
HORIZON-CL4-2022-HUMAN-01-14 - eXtended Reality Technologies (RIA)
DAY 2 - 4 September 14:30 - 16:00
About the Workshop
One of the main challenges faced by the industry in the frames of new industrial transformation is the integration of new coming technologies, like Extended Reality (XR), into the existing working processes. While studies show that XR can create a huge positive impact on different industrial processes, like workplace education, work-related scenario developments, and support of existing working processes (e.g. teleoperations), it is still unclear what could be the main guiding lines to assure that these technologies do not create detrimental effects on workers’ lives and safety.
The knowledge from other domains of XR elements integration (like gaming applications or collaborative virtual spaces) presents an alarming picture of different potential ethical risks, from manipulation of people’s choices to mass surveillance and unjustified data gathering by XR devices. Plus, the exact nature of the industrial workplace can provide additional challenges related to potential workers' overreliance on technologies, or organizational power asymmetry, which affects workers’ data privacy.
To develop the XR-powered industrial workplace, we need to be sure that these and other potential challenges are taken into account in the earliest stages of design and properly addressed at each stage of implementation.
The presented workshop aimed to discuss the topic of ethical development of XR technologies in the industrial workplace. The participants are welcomed to share their considerations and ideas on how to put ethics into the development process. Through collaborative work and co-design, we aim to synthesize our common knowledge and experience and provide a roadmap for the next steps in the discussion around ethical industrial XR.
"Next Generation Avatars in Real and Virtual Environments"
DAY 2 - 4 September 16:30 - 18:00
LUMINOUS: Language Augmentation for Humanverse
Projects Sessions
SUN Project Session:
“XR for patient rehabilitation and safety at work. Project Highlights"
Social and hUma, ceNtered XR
HORIZON-CL4-2022-HUMAN-01-14 - eXtended Reality Technologies (RIA)
DAY 1 - 3 September 18:30 - 19:30
The 60-minute session dedicated to the SUN (Social and hUman ceNtered XR) project will be divided into three 20-minute segments, each focusing on one of the project’s use cases:
Pilot 1 – XR for Rehabilitation:
This module presents how extended reality technologies (VR, AR, and MR) are applied in personalized motor rehabilitation programs, both in clinical and home environments. The main objective is to improve adherence to physiotherapy protocols, increase patient engagement, monitor physiological conditions, and provide immediate feedback by classifying in real time whether exercises are performed correctly according to physiotherapist-defined criteria. This scenario is designed for patients with upper limb (shoulder or wrist) or lower limb (knee) conditions, as well as women experiencing motor disorders following breast cancer surgery.
Pilot 2 – XR for Workplace Safety and Social Interaction: - Talk by Mert Ülker (Hololight)
This pilot addresses the broader challenge of managing human factors in industrial environments where machine operations and hazardous tasks are part of daily workflows. In such settings, workers often face high stress levels due to complex machinery, time-sensitive responsibilities, and safety-critical procedures. XR solutions are used to support rigorous training, effective risk management, and structured task prioritization, ultimately enhancing operational efficiency and ensuring the physical and cognitive safety of workers.Pilot 3 - XR for People with Severe Mobility and Verbal Communication Disorders: led by Vincenzo Croce from Engineering Ingegneria Informatica Spa, focuses on using XR to support people with severe mobility and communication impairments. It enables users to interact with others through personalized, accessible virtual experiences by leveraging their remaining physical abilities.
Key technologies include:
SEMG sensors to detect muscle activity
Haptic and thermal feedback
Hyper-realistic avatars
Gaze- and gesture-based interaction
The pilot aims to enhance communication, immersion, and inclusion for users with physical limitations, addressing both technical and human-centered challenges.
Other sessions
ZHAW AGM Workshop
(Non - EU Project)
“Immersive Science Fiction Prototyping"
DAY 2 - 4 September
09:30 - 10:30 & 12:30 - 13:30
This workshop introduces "Immersive Science Fiction Prototyping", a method combining multilinear storytelling, embodied AI and immersive virtual reality to explore the social and ethical dimensions of emerging technologies. Using examples from recent research and science communication projects we will demo our SciFi Generator, the underlying technical framework, we developed to accelerate VR scenario development and to lower technical barriers for non-technical authors. The workshop invites researchers and technology providers to experience and discuss the potential of immersive SciFi Prototyping as a method and toolset to support responsible innovation and public discourse on emerging technologies

Lab Visit
The Visual Intelligence and Applications group at ZHAW’s School of Engineering explores how visual data can be captured, understood, and generated. Using cutting-edge computer vision methods, we extract information from real-world images and transform it into experiences accessible in immersive environments (AR/VR) and beyond. This opens up new possibilities for communication, knowledge transfer, and the acquisition and training of skills.
Contact: Helmut Grabner
Discover Visual Intelligence at ZHAW
Location:Technikumstrasse 81, Winterthur - https://maps.app.goo.gl/tvnimXSvKN3fMh4u5

Scientific Proceedings

Application, Poster & Demo Proceedings
EuroXR 2025: Proceedings of the 22nd EuroXR International Conference

EuroXR 2025 Awards
The EuroXR Annual Event is more than just a conference, it’s a dynamic space where XR professionals, researchers, and industry pioneers come together to shape the future of immersive technologies. This event fosters meaningful discussions, fuels collaboration across disciplines, and showcases cutting-edge innovations that bridge the gap between research and real-world applications.
As part of this tradition, the conference also recognizes outstanding contributions through its EuroXR Awards, celebrating groundbreaking projects, pioneering innovations, and exceptional research in the XR domain. Below, you will find a complete list of the Award winners from the EuroXR Annual Conference, as well as from previous editions
EuroXR 2025 Awards Committees
Scientific Awards Committee
Nils Meyer-Kahlen, Aalto University, Finland
Luciana Nedel, UFRGS, Brazil
Annie Wan, University of British Columbia, Canada
Vahid Kouh Daragh, University of Bristol, United Kingdom
Toshiyuki Amano, Wakayama, University Japan
Application Awards Committee
Simon N.B. GUNKEL, Senior R&D Scientist, TNO, The Hague, Netherlands.
Argyris Chatzitofis, CEO and co-founder of Moverse, Greece.
Krzysztof Walczak, Poznan University of Economics and Business, Poland.
Gaël de Chalendar, Laboratoire d'Analyse Sémantique Texte et Image, Université Paris-Saclay, CEA, List, France
Poster & Demonstration Awards Committee
Mariano Luis Alcañiz Raya, UPV Universitat Politècnica de València, Spain
Krzysztof Walczak, Poznan University of Economics and Business, Poland.
Spyros Vosinakis, University of the Aegean, Greece.
Spiridon Tzagkariskis, Institute of Computer Science (ICS), (FORTH), Grecee
Michele Gattullo, Politecnico di Bari, Italy

Registration
22nd EuroXR International Conference | |||
---|---|---|---|
EARLY REGISTRATION (until Aug 20, 2025) | |||
Ticket Type | Student & Start up | EuroXR Members Corporate Members Joint Event Speakers Exhibitors |
Regular |
Full Registration 3 days | CHF 250 | CHF 300 | CHF 400 |
STANDARD REGISTRATION | |||
Ticket Type | Student & Start up | EuroXR Members Joint Event Corporate Members Speakers Exhibitors |
Regular |
Full Registration 3 day | CHF 350 | CHF 400 | CHF 500 |
● Full registration includes attendance of all conference sessions (Plenary sessions, Posters, Demos and Exhibitions, Open Special sessions), coffee breaks, lunch each day and lab visits.
● Students should be less than 30 years. Start-ups need to be new companies formed in the last 3 years.
Important Information About Pricing
All prices are listed in Swiss Francs (CHF). For reference, CHF is approximately equivalent to EUR 1 ≈ CHF 1.05, but exchange rates may vary. Additional fees may apply depending on your bank or payment provider. The organizers are not responsible for currency conversion charges or fluctuations.

Venue
Image by JoachimKohler-HB, licensed under CC BY-SA 4.0
Venue: Campus St.-Georgenplatz – ZHAW School of Management and Law, Winterthur, Switzerland
EuroXR 2025 will be held at the Campus St.-Georgenplatz – ZHAW School of Management and Law, Winterthur, Switzerland
Located in the heart of Winterthur, Switzerland, the Campus St.-Georgenplatz is part of the ZHAW Zurich University of Applied Sciences, specifically the School of Management and Law. This modern and centrally located campus offers an inspiring setting for innovation, digital transformation, and academic exchange.
With its state-of-the-art facilities, contemporary architecture, and vibrant academic community, the campus serves as a hub for events, workshops, and conferences focused on emerging technologies like XR, smart manufacturing, and future workspaces.
Whether you're a student, researcher, or industry leader, the St.-Georgenplatz campus provides a dynamic environment to connect, learn, and shape the future of business and technology.

EuroXR Conference – Ethics, Diversity, Inclusion, and Integrity Policy
The EuroXR Conference is committed to maintaining a high standard of professional conduct, ethical research practices, and inclusive participation. As a leading European forum for extended reality (XR) research and innovation, we actively foster a culture of respect, collaboration, and openness across our community.
1. Diversity and Inclusion
We believe that diversity drives innovation. The EuroXR Conference encourages participation from individuals of all backgrounds, regardless of gender, race, ethnicity, nationality, age, religion, disability, sexual orientation, or career stage. We are committed to fair and inclusive practices in all aspects of the conference, including speaker invitations, committee appointments, paper reviews, and attendee engagement.
We actively seek to include perspectives from underrepresented groups in XR and welcome international and interdisciplinary contributions.
2. Ethics and Scientific Integrity
All submissions and presentations at the EuroXR Conference are expected to uphold the highest standards of research integrity. This includes transparency in research methodology, responsible handling of data (especially when involving human participants), appropriate acknowledgment of funding sources and collaborators, and adherence to applicable ethical guidelines.
Authors and reviewers are expected to disclose any potential conflicts of interest and maintain confidentiality during the peer-review process.
3. Professional Conduct
EuroXR fosters a respectful and welcoming environment for all attendees. We value open exchange of ideas, constructive feedback, and professional dialogue. Discrimination, intimidation, or inappropriate behavior are not in line with our values and will be addressed appropriately. Participants are encouraged to report any concerns to the organizing committee, where they will be handled with confidentiality and care.
4. Accessibility and Inclusion
We are committed to making the EuroXR Conference as accessible as possible. This includes providing accessible venues, accommodating special needs where feasible, and supporting virtual participation for those unable to attend in person. We welcome suggestions from the community on how we can continue to improve accessibility and inclusion.

Sponsors & Partners
-
Haption
Haption is a pioneering company designing, manufacturing, and delivering professional-grade force-feedback (haptic) devices and solutions for industrial, medical, engineering, and research applications. Their flagship Virtuose range offers high-performance feedback across six degrees of freedom, enabling realistic interaction with virtual and robotic environments.
Founded in 2001, Haption combines innovative hardware and software to enhance simulation, teleoperation, and training workflows. They've collaborated with industry leaders such as Dassault Systèmes and Airbus, and remain a founding member of EuroXR
-
Over THE REALITY
Over THE REALITY Founded in Italy in 2018, OVER Holding Srl specializes in Augmented and Extended Reality, as well as Digital Twins. Its flagship platform, Over the Reality, enables geo-localized AR content, Digital Twin creation, and precise device positioning through a privacy-focused Visual Positioning System. With over 1 million users, 4,000+ publishers, and 150,000 3D maps, it hosts one of Europe’s largest crowdsourced 3D spatial databases.
OVER combines cutting-edge spatial computing, AI-driven mapping, and blockchain technology to bridge the physical and digital worlds, powering immersive AR/XR experiences, interactive AI avatars, and a decentralized ecosystem for digital ownership.
-
Dassault Systèmes
Dassault Systèmes is a global leader in 3D design and digital manufacturing software. Founded in 1981 and headquartered in Vélizy-Villacoublay, France, the company empowers businesses to innovate and transform their operations through its 3DEXPERIENCE platform. This platform provides comprehensive solutions for product design, simulation, manufacturing, and lifecycle management, enabling industries such as aerospace, automotive, life sciences, and consumer goods to create virtual twins of their products and processes. With a commitment to sustainability and human-centric innovation, Dassault Systèmes collaborates with organizations worldwide to drive progress and deliver impactful solutions.
-
HOLOLIGHT
Holo-Light GmbH es una empresa líder en soluciones de Realidad Extendida (XR) para entornos industriales. Fundada en 2015 y con sede en Ismaning, Alemania, Holo-Light ha desarrollado una plataforma integral que combina tecnología de streaming XR, visualización de datos CAD en 3D y colaboración remota. Su tecnología insignia, Hololight Stream, permite la transmisión de aplicaciones AR/VR desde la nube o servidores locales, superando las limitaciones de hardware de los dispositivos XR y ofreciendo experiencias inmersivas de alta calidad. Además, Hololight Space facilita la visualización y edición de modelos CAD en entornos AR/VR, optimizando los flujos de trabajo en diseño, planificación y producción. Empresas líderes como BMW, Procter & Gamble y Engie confían en las soluciones de Holo-Light para transformar sus procesos industriales mediante XR.
-
EuroXR
EuroXR is the European Association for eXtended Reality is an international non-profit association founded in 2010 as a continuation of the work in the FP6 Network of Excellence INTUITION (2004 – 2008). EuroXR represents the European XR ecosystem around the globe. Our members are individuals, SMEs, corporates, universities, research teams and Public Research Organisations as well as other associations who are pioneers and leaders in the field of VR/AR/MR technologies. EuroXR was

Become a Sponsor
Why to sponsor?
Promote your company brand to industry and academic leaders
Access a network for interdisciplinary collaborative research involving industry, academia and public institutions
Gain knowledge and insight in the latest developments surrounding the concepts of XR, state of the art research and top science
Be promoted to media and press outlets in conjunction with the Conference
Develop collaborative partnerships and leads
Include your logo on all Conference documentation
Network with top influential people in the academic, industry and policy sector internationally
Pursue a prominent speaking role
Sponsorship Opportunities
3 complimentary conference passes
Double booth space for presenting the organization
Organization’s logo on the frontpage of the conference website, plus listing on the sponsor page (-50 words description, link to organization’s website, logo)
Exclusive keynote speaker presented by sponsor. Subject of the keynote upon agreement with the conference organizers.
Formal acknowledgement in the opening and closing of the conference.
2 tickets for the Gala & Networking event.
Gold Sponsorship (CHF 10,000)
What to expect?
Get Inspired
10+ experts speakers: Industry leaders, experts in the field, and hands-on experience
Tracks: Technologies, Human factor Issues, Applications, covering today's most
Interesting topics in the XR industry
Meetings: Meet, discuss and share knowledge with the best in the sector
European Projects: Workshops, presentations and stands
Athens: Explore one of the most fascinating and peculiar cities of Europe
Get to know
The big names and companies in the sector
New European Projects within the industry
Latest advances in XR technologies
Current and existing projects in the sector
Network
Community: Meet the most sought - after expert in the sector
XR Open Forum: Interesting debates on the latest topics
Connect: Arranged spaces for networking all through the conference
Brunch and drinks: Join our food and beverage as an opportunity for networking
2 complimentary conference passes
Single booth space for presenting the organization
Organization’s logo on the front page of the conference website, plus listing on the sponsor page (-50 words description, link to organization’s website, logo)
Formal acknowledgement in the opening and closing of the conference.
1 tickets for the Gala & Networking event.
Silver Sponsors (CHF 5,000)
Bronze Sponsors / Project Contribution (CHF 1,000)
1 complimentary conference passes
Single booth space for presenting the organization
Organization’s logo on the front page of the conference website, plus listing on the sponsor page (-50 words description, link to organization’s website, logo)