We are pleased to announce that preparations for the 22nd EuroXR International Conference – EuroXR 2025 are officially underway. This year, the conference will take place in Winterthur, Switzerland, from September 3rd to 5th, 2025 (Wednesday to Friday), at the Adeline Favre venue.

The European Association for eXtended Reality (EuroXR) will co-organise this event with ZHAW Zurich University of Applied Sciences, ensuring the usual high-quality and impactful experience for all attendees. Leading the local organization is Local General Co-Chair Wolfgang Schäfer, Head of Service Lab X.

Following the success of last year’s edition, EuroXR 2025 is set to continue its tradition as a premier gathering for the Extended Reality (XR) community. Building on the achievements of EuroXR 2024, which featured cutting-edge discussions on the latest XR innovations, EuroXR 2025 will once again bring together leading researchers, professionals, educators, and industry experts. This year's conference will explore the most recent technological advancements, innovative applications, and emerging trends in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), creating a platform for collaboration and knowledge exchange that will drive the future of XR technologies.

The conference will feature a diverse and engaging program, including keynote talks from distinguished experts, offering insights into the most recent developments in the field. Plenary sessions will highlight breakthroughs and emerging trends in XR technologies, while Scientific, Application, and Poster & Demo Tracks will provide a platform for researchers and industry professionals to present their work in a dedicated exhibition area.

In addition, EuroXR 2025 will feature dedicated sessions highlighting key European-funded projects that are currently shaping the future of XR. Among these, the CORTEX² and SPIRIT projects will jointly present a combined track designed to showcase the outcomes of their cascade funding initiatives. This track will include a curated selection of research talks, poster sessions, and live demonstrations from sub-projects funded under each initiative, offering attendees a comprehensive view of the latest advancements and practical applications in XR. As both projects approach the final stages of their lifecycle, this joint session aims to disseminate impactful results to the broader XR community, fostering collaboration, innovation, and knowledge exchange.

This conference is a unique opportunity to connect with key European and international stakeholders, exchange ideas, and engage with cutting-edge innovations shaping the future of XR. Join us in Winterthur, Switzerland, from September 3rd to 5th, 2025, for an inspiring and collaborative experience at EuroXR 2025.


European XR Projects at EuroXR 2025

Discover the groundbreaking European-funded projects that are transforming the XR landscape and actively contributing to the EuroXR 2025 conference. Initiatives such as CORTEX² and SPIRIT are part of a vibrant ecosystem of research and innovation supported by the European Commission. These projects aim to drive technological advancement, support SMEs, and promote collaboration across the XR community.

Further information on their planned contributions to the official EuroXR 2025 conference programme will be made available in due course.

CORTEX² - Cooperative Real-Time EXperienceswith EXtended reality


Funding: Horizon Europe
Duration: 2022–2025
Website: https://cortex2.eu
Coordinator: Deutsches Forschungszentrum für Künstliche Intelligenz GmbH (DFKI), Germany

Summary:
CORTEX² is a European R&D project aimed at building an integrated XR platform that enables seamless collaboration across Augmented Reality (AR) and Virtual Reality (VR) environments. The project targets industrial use cases, such as remote maintenance, training, and digital twin applications, by making XR more accessible, secure, and interoperable.

Key Objectives:

  • Developing an open digital XR workplace that enables seamless, cross-device collaboration.

  • Minimizing environmental impact with efficient teleconferencing and smart content summarization.

  • Improving user experience through intuitive interfaces, real-time 3D modeling, and gesture recognition.

  • Integrating semantic audio-visual tools to enhance understanding and meeting documentation.

  • Combining XR with IoT data to enrich virtual interactions with contextual AR overlays.

  • Addressing ethical, legal, and social issues to ensure responsible XR deployment in the workplace.

Cascade Projects:
CORTEX² funded 29 third-party XR innovation projects through its open call, supporting SMEs and research teams across Europe.

SPIRIT - Scalable Platform for Innovations on Real-time Immersive Telepresence


Funding: Horizon Europe
Duration: 2022–2025
Website: https://spirit-project.eu
Coordinator: imec, Belgium

Summary:
Immersive technologies are changing the way we live and work as the boundaries between the physical and virtual worlds become more blurred. SPIRIT’s mission is to create Europe’s first multisite and interconnected framework capable of supporting a wide range of application features in collaborative telepresence. 

Key Objectives:

  • Support a wide range of networking bandwidth with adequate compression transmission of information.

  • Overcome the limitations of the current technologies handling a large number of simultaneous users.

  • Support different input and output modalities as the bandwidth capacities extend.

  • Through open standards, support the integration of additional services.

  • Ensure security and protect user privacy as well as implement innovative identity management solutions.

  • Develop, document and promote open standards-based interfaces (such as APIs).

  • Provide systems to facilitate human-to-human and human-to-machine interaction.

  • Demonstrate clear and efficient integration paths for take-up by European industries.

Cascade Projects:
SPIRIT funded a total of 27 projects spanning a wide range of vertical sectors, including manufacturing, education, entertainment, and healthcare, through two open calls to validate and test their applications on the SPIRIT platform.  

TOPICS

Technologies

Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.

Human factor issues

User studies and evaluation, presence and cognition, 3D user interfaces and interaction metaphors, self-representation and embodiement, virtual humans, sickness and side effects, realism, validity and fidelity, cost effectiveness and efficiency.

Applications

Applications of VR/AR/MR in industry, architecture, manufacturing and engineering, medical and rehabilitation, consumer neuroscience, organizational neuroscience,process and product design, training and education, serious gaming and edutainment.

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