VIRTUAL EDITION
Once again this year, due to the COVID-19 pandemic, the EuroXR 2021 conference will be held virtually.
We believe this is the best way to guarantee the best audience while maintaining the maximum security conditions for the attendees. EuroXR 2021 will be held as a virtual conference that will allow all authors to deliver remote presentations of their work.
Get your free ticket to the three-day conference, you have until November 20, 23.59 CET to register.
EuroXR Association would like to cordially invite you to contribute to the 18th EuroXR International Conference – EuroXR 2021 – that the CNR-STIIMA institute will organize the 24-26 November 2021 in Milano, Italy.
ABOUT
This conference follows a series of successful international conferences initiated in 2004 by the INTUITION Network of Excellence in Virtual and Augmented Reality, supported by the European Commission until 2008. Embedded within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013, it was known as the EuroVR international conferences from 2014 and until last year.
Apart from annually gathering the EuroXR members for the association life, the focus of EuroXR conference is on novel VR/AR/MR technologies, including software systems, display technology, interaction devices, and applications. Besides papers on the latest scientific results and highlights from many application fields, the EuroXR conference series aims at creating a unique human-dimension framework, interconnecting European and international XR communities, for knowledge cross-fertilisations between researchers, technology providers, and end-users.
Together we drive XR forward
TOPICS
Technologies
Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.
Human factor issues
User studies and evaluation, presence and cognition, 3D user interfaces and interaction metaphors, self-representation and embodiement, virtual humans, sickness and side effects, realism, validity and fidelity, cost effectiveness and efficiency.
Important Dates
For the Scientific track, contributions deadlines are:
All Scientific submissions (Full papers & Short papers): July 5 July 26 2021
Notifications to the authors for all Scientific submissions: August 23 September 6, 2021
Camera ready for all Scientific contributions: September 13, 2021
Applications
Applications of VR/AR/MR in industry, architecture, manufacturing and engineering, medical and rehabilitation, consumer neuroscience, organizational neuroscience,process and product design, training and education, serious gaming and edutainment.
For the Application track and the Demo & Exhibition track, contributions deadlines are:
Short abstract submissions for all related categories: Sept 13 Sept 27, 2021
Notification to authors for all related categories: Oct 4, 2021
Camera ready for all related categories: Oct 11, 2021
MEDIA PARTNER
COMMITTEES CHAIRS
General Chairs
Luca Greci (STIIMA, CNR, Italy)
Hideo Saito (Keio University, Japan)
Bruce H. Thomas (Director of IVE Lab, University of South Australia)
Scientific Program Chairs
Patrick Bourdot (University Paris-Saclay, CNRS, LISN, VENISE team, France)
Mariano Alcaniz Raya (Immersive Neurotechnologies Lab, Spain)
Pablo Figueroa (Los Andes University, Colombia)
Victoria Interrante (University of Minnesota, USA)
Torsten W. Kuhlen (RWTH Aachen University, Germany)
Dirk Reiners (University of Central Florida, USA)
Application Program Chairs
Jérôme Perret (Haption, France & Germany)
Kaj Helin (VTT, Finland)
Andrey Lunev (XR Insight Europe, Amsterdam, The Netherlands)
Lorenzo Cappannari (AnotherReality, Italy)
Krzysztof Walczak (Poznań University of Economics and Business, Poland)
Sara Arlati (STIIMA, CNR, Italy)
Demo and Exhibition Chairs
Matthieu Poyade (Glasgow School of Art, UK)
Giannis Karaseitanidis (ICCS, Greece)
Arcadio Reyes-Lecuona (University of Malaga, Spain)
Vera Colombo (STIIMA, CNR, Italy)
Organization team
(STIIMA, CNR, Italy) Daniele Dalmiglio, Francesca Sacchini
(EuroXR) Marco Sacco, Beatrice Palacco, Patrick Bourdot
INTERNATIONAL PROGRAM COMMITTE
Mariano Alcañiz Raya Universidad Politécnica de Valencia, Spain
Angelos Amditis Institute of Communication and Computer Systems, Greece
Ferran Argelaguet Sanz Inria, France
Sara Arlati Italian National Research Council, Italy
Pierre Boulanger University of Alberta, Canada
Patrick Bourdot University Paris-Saclay, CNRS, VENISE team, France
Lorenzo Cappannari AnotheReality, Italy
Weiya Chen Huazhong University of Science & Technology, China
Vera Colombo Politecnico di Milano – CNR-STIIMA, Italy
Manfred Dangelmaier Faunhofer IAO, Germany
Angelica De Antonio Universidad Politecnica de Madrid, Spain
Thierry Duval IMT Atlantique, Lab-STICC, UMR CNRS 6285, France
Vincenzo Ferrari EndoCAS Center, Italy
Pablo Figueroa Universidad de los Andes, Colombia
Cédric Fleury IMT Atlantique, Lab-STICC, UMR CNRS 6285, France
Jakub Flotynski Poznan University of Economics and Business, Poland
Kaj Helin VTT Technical Research Centre of Finland Ltd, Finland
Victoria Interrante University of Minnesota, United States
Daisuke Iwai Osaka University, Japan
Ioannis Karaseitanidis Institute of Communication and Computer Systems, Greece
Torsten Kuhlen RWTH Aachen University, Germany
Domitile Lourdeaux UTC, France
Katerina Mania Technical University of Crete, Greece
Anne-Hélène Olivier University Rennes 2 /Inria, France
Jerome Perret Haption, France & Germany
Alexander Plopski University of Otago, New Zealand
Wendy Powell Tilburg University, Netherlands
Matthieu Poyade Glasgow School of Art, United Kingdom
Dirk Reiners University of Central Florida, United States
Arcadio Reyes-Lecuona University of Malaga, Spain
James Ritchie Heriot-Watt University, United Kingdom
Marco Sacco CNR-STIIMA, Italy
Hideo Saito Keio University, Japan
Christian Sandor City University of Hong Kong, Hong Kong
Stefania Serafin Aalborg University, Denmark
Agata Marta Soccini Università degli Studi di Torino, Italy
Jeanne Vézien University Paris-Saclay, CNRS, VENISE team, France
Krzysztof Walczak Poznan University of Economics and Business, Poland
Tim Weissker Bauhaus-Universität Weimar, Germany
Gabriel Zachmann University of Bremen, Germany
TOPICS
TOPICS OF INTEREST include, but are not limited to:
Technologies
AR Waveguide technologies
XR system architecture
Collaborative and distributed XR
Augmented Reality and mobile devices
Augmented Virtuality
Novel inpunt devices
Tracking and motion technologies
Advances in display technologies Image-based 3D modeling and rendering
Realistic rendering of dynamic or complex scenes
3D audio rendering and related technologies
Tracking and motion technologies
Advances in display technologiesImage-based 3D modelling and rendering
Realistic rendering of dynamic or complex scenes
3D audio rendering and related technologies
Haptics and force-feedback, algorithms, systems, and devices.
Realtime audio rendering and interfaces
Real-time modelling & simulation
Immersive collaboration: technologies, use cases, management
Immersive analytics: interactions, models, architectures
Artificial intelligence for XR
Virtual humans for XR
Crowd simulations
Teleoperation and telepresence
Human factor issues
Accessibility in XR
Environmental Impact of XR
UI for XR headsets (voice, controllers, rings, etc.)User studies on all topics related to XR
Presence, realism, validity, fidelity
3D user interfaces and/or 3D interaction metaphors
Self-representation and embodiment, avatars, virtual humans
Cybersickness and side effects
Perception and cognition
Cost effectiveness and cost efficiency
Ethical procedures and guidelines
Cybersecurity, data protection and other legal issues
Applications
Human-Robot Interaction in XR
Industrial applications
Aerospace and Transport
Construction and Architecture
Manufacturing and Engineering
Consumer neuroscience
Organizational neuroscience
Medicine and Rehabilitation
Product and Process design
Robotics
Training and Education
Cultural heritage
Creative Practice
Serious Gaming and Edutainment
PRELIMINARY PROGRAM OVERVIEW
DAY 1. Wednesday, November 24
DAY 2. Thursday, November 25
DAY 3. Friday, November 26
SCIENTIFIC KEYNOTE SPEAKERS
Pr. Christian Sandor
Pr. Marc Erich Latoschik
24 November 2021 - Keynote: “Past And Coming 20 Years With Augmented Reality”
Dr. Christian Sandor has very recently been appointed as Professor at Paris-Saclay University, France. Before that, he worked at City University of Hong Kong, where he directed the Augmented Reality Lab (https://ar-lab.org). In October 2020, he was appointed Augmented Reality Evangelist at the Guangzhou Greater Bay Area Virtual Reality Research Institute. Since the year 2000, his foremost research interest is Augmented Reality, as he believes that it will have a profound impact on the future of mankind.
Past And Coming 20 Years With Augmented Reality
Augmented Reality (AR) embeds spatially-registered computer graphics into a user’s view of the real world. During the last 20 years, AR has progressed enormously from a niche technology to a widely investigated one. This keynote consists of two parts. First, I speak about how major challenges for AR have been solved over the last 20 years. Second, I speculate about what the next 20 years are going to bring.
The goal of this keynote is to present a Birdseye view of the AR domain, including the balance of power between the major AR forces US and China. In my view, Europe has a very big, possibly almost impossible, challenge ahead to catch up. I hope that my talk will contribute to laying the seeds of a major European AR initiative.
25 November 2021 - Keynote: “Virtual All of Us – Hybrid Social VR with Avatars and AIs”
Marc is heading the chair for Human-Computer Interaction (HCI) of the University of Würzburg. His work has a strong interdisciplinary background combining artificial intelligence, real-time interactive systems, 3D graphics, cognitive sciences, and psychology on top of a strong engineering foundation in computer science. Since his seminal work on multimodal–gesture and speech–interaction in Virtual Reality from the late 90th, he is interested in highly interactive and immersive interfaces of Virtual, Augmented, and Mixed Reality (VR, AR, MR). Current research topics focus on embodiment, i.e., of avatars and agents, body ownership and the Proteus effect, time perception, social VR, multimodal input/output, gamification, and engineering solutions for VR/AR, and on application areas for therapy, training, learning, and entertainment. He is an active member of the research community and has published more than 200 research articles in high-ranked journals and conferences. Several of his works won prestigious awards and are repeatedly founded by prestigious research agencies.
Virtual All of Us – Hybrid Social VR with Avatars and AIs
Tomorrows cyberspace will connect humans and AIs in social encounters not experienced today. Hybrid social virtual worlds populated with lifelike virtual avatars and agents will significantly blur the borders between the real and the digital realm. What is real? Who is real? This talk will highlight current approaches to embodied virtual humans, the impact of a realistic human-like appearance, and the role AI plays in the development as well as in potential applications of this technology.
Dr. Anne-Hélène Olivier
26 November 2021 - Keynote: “Interactions between pedestrians: from real to virtual studies”
Anne-Hélène Olivier is an associate professor and a co-director of the master program in adapted physical activity at the University of Rennes 2, France. She is a researcher scientist at the Movement Sports and Health (M2S) laboratory and in the MimeTIC team at Inria. She received her PhD in Sports Sciences (Biomechanics) in 2008 (Univ. Rennes) where her project focuses on the analysis and modeling of human walking and of interactions between pedestrians. During her post-doc fellowship in Inria, she was interested in the interactions between real and virtual walkers, and especially the evaluation of VR to study such interactions. Her current research interests concern both the understanding of non-verbal interactions between people, but also the use of knowledge about human behavior to improve the design of navigation techniques and populated virtual environments. To this end, she uses an experimental approach both in real and virtual condition and develops collaborative work within a multidisciplinary research team. She has served as a conference scientific papers chair for IEEE VR 2019 (conf. track), EuroVR 2020, ISMAR 2021 (conf. track) and SAP 2021.
Interactions between pedestrians: from real to virtual studies.
Daily situations require humans to coordinate their movements with others, for example when walking through a public place, and to regulate interpersonal interactions, typically without a collision. Understanding such visuo-motor coordinations during social interactions is of importance, to improve both our knowledge on human motor control as well as the design of populated virtual environments. In this presentation, I will provide an overview of our research on interactions between pedestrians based on interdisciplinary experimental approaches at the intersection of Human Movement Sciences and Digital Sciences. We have first developed a new experimental paradigm to study collision avoidance behaviour between pedestrians as well as new metrics to quantify these interactions. While this experimental framework made it possible to characterize the visuo-motor coordinations involved, it was not sufficient to finely standardize the situations and investigate influencing factors. We then focused on evaluating the ability of virtual reality experimental platforms to reproduce the behaviours observed in real conditions. This work highlighted the great validity of this tool, preserving the nature of the adaptive strategies, despite the existence of some quantitative differences on the interaction metrics. In a third step, by developing experimental studies in real and virtual environments, we were able to evaluate the effect of situational and individual factors on these interactions.
APPLICATION KEYNOTE SPEAKERS
Dr. Christian Lunetta
Pr. Walter Terkaj
24 November 2021 - Keynote: “The XR opportunities for people with neuro-motor diseases: the NEMO LAB experience”
He is the Scientific Director of NEMO Lab s.r.l., an innovation technology hub applied to the neuromuscular patients in Milan, Italy. He is the neurologist and leader of the ALS (Amyotrophic Lateral Sclerosis) Care and Research team of NEMO Clinical Center in Milan, Italy. He was the clinical director of NEMO SUD in Messina, Italy (2015-2017). He was neurologist and trial investigator of Department of Neurology, IRCCS Istituto Auxologico Italiano, University of Milan, Milan, Italy (2006-2007). He is the principal investigator of several clinical and technological trial in ALS. He is author of more than 150 papers published in peer-reviewed journals (H index Scopus: 32).
26 November 2021 - Keynote: “Virtual Reality for Digital Factory Twin: applications for learning and training”
Walter Terkaj is senior researcher at STIIMA institute of the National Research Council of Italy. His main research interests are related to the study and modelling of production systems in the scope of digital factory applications. He employed VR technologies in academic teaching and industrial applications, participating in several European research projects. He is currently scientific responsible for CNR-STIIMA in two Erasmus+ projects. He has more than 60 publications in international journals, books, and conference proceedings.
TYPE OF CONTRIBUTIONS
Deadlines
For the Scientific track, contributions deadlines are:
All Scientific submissions (Full papers & Short papers):
July 5 July 26, 2021, 23:59 CESTNotifications to the authors for all Scientific submissions:
August 23 September 6, 2021, 23:59 CESTCamera ready for all Scientific contributions:
September 13, 2021
For the Application track and the Demo & Exhibition track, contributions deadlines are:
Short abstract submissions for all related categories:
Sept 13, 2021Notification to authors for all related categories:
Oct 4, 2021Camera ready for all related categories:
Oct 11, 2021
Conference days: November 24-26, 2021
Journal Invitation and Awards
In addition, a set of the best accepted contributions will be selected by a special committee structured according to the categories of the Scientific and Application tracks, to invite the authors of the selected contributions to submit an extended version to the open access journal Frontiers in Virtual Environments.
Last but not the least, based of the work of the same special committee, best awards will be decided for each contribution category within each track.
Types of Contributions
Scientific track submissions can be:
Full papers – either Long (14-20 pages) or Medium (8-12 pages) sizing – to be presented respectively as long or short talks during the scientific talk sessions: such submissions target original, unpublished works documenting new research, practices, and experience, novel applications in VR or AV/AR/MR, or sound States of the Arts on challenging research questions in that field.
Short papers (4-6 pages) to be presented during the scientific poster sessions: such submissions target works in progress or other scientific contributions including ideas for unimplemented and/or unusual VR or AV/AR/MR systems.
All scientific paper submissions must be in one-column Springer format and indicated paper lengths do not include references.
The Scientific Program chairs will be in charge to select the accepted contributions of the both above categories, thanks to a double blind peer reviewing process among an International Program Committee (IPC). All accepted scientific papers will be published with the sizing (Long/Medium or Short) corresponding to their categories in the Scientific proceedings of EuroXR 2021, edited by Springer as a volume of the Lecture Notes in Computer Science (LNCS) series. For your convenience, indexing information of LNCS series is available on this Springer webpage.
Application track contributions can be:
Application talk (2-4 pages abstract): best practices, practical use cases of VR or AV/AR/MR, project results of applications using such technologies in industry and other sectors, actual or potential transfers of academic results, and position papers.
Application poster (2-4 pages abstract): recently completed VR or AV/AR/MR applied work, application in progress, or unusual applications.
For this track, the Application Program chairs will manage the full review/acceptation process of two types of contributions (Application talk vs. Application poster).
Demo & Exhibition track (2-4 pages abstract): live demonstrations of past and on-going projects. Technology developers and suppliers, exhibitors, digital artists, and members of the commercial VR or AV/AR/MR communities are all invited to exhibit and demonstrate the latest technologies and applications.
For this track, the Demo & Exhibition chairs will manage the full review/acceptation process of this type of contributions.
All accepted abstracts for Application track and Demo & Exhibition track will be published in the Application & Demo proceedings of EuroXR 2021 as an ISBN-registered volume edited by VTT Technical Research Centre of Finland Ltd.
Moreover, we highly encourage all authors submitting any kind of contribution to categories Full Papers, Short Papers, Application talk or Application poster, to also submit a live demonstration and so a related abstract to this Demo & Exhibition track.
SUBMISSION GUIDELINES SCIENTIFIC TRACK
Contributions for the Scientific track of EuroXR 2021 can be:
• Scientific Full papers – either Long (14-20 pages) or Medium (8-12 pages) sizing – to be presented respectively as long or short talks during the scientific talk sessions: such submissions target original, unpublished papers documenting new research, practices and experience, novel applications in VR or AV/AR/MR, or sound States of the Arts on challenging research questions in that field.
• Scientific Poster/Short papers (4-6 pages) to be presented during the scientific poster sessions: such submissions target work in progress or other scientific contributions including ideas for unimplemented and/or unusual VR or AV/AR/MR systems.
Independently to these categories and paper-sizing, all scientific contributions will have to follow the one column Springer format (see below, Paper Formatting section). Please note that indicated paper lengths do not include references.
The topics of interest of scientific contributions papers may be seen here.
The Scientific Program Chairs will be in charge to select the accepted contributions of the above categories, thanks to a double-blind peer reviewing process among the International Program Committee (IPC). All accepted papers will be published with the sizing corresponding to their category in the Scientific proceedings of EuroXR 2021, edited by Springer as a volume of the Lecture Notes in Computer Science (LNCS) series. For your convenience, indexing information of LNCS series is available on this Springer webpage.
For all scientific contributions, from submission stage up to providing the camera-ready document set for accepted contributions, it is mandatory to upload, before the related deadlines, all documents thanks to the Online Conference Service (OCS) of Springer, whose specific pages concern the review and the book edition of the scientific proceedings of EuroXR 2021.
Therefore, for scientific contributions at EuroXR 2021, please connect you on the following OCS webpage
In submitting any kind of scientific contribution, the author(s) agree that, upon acceptance, they will prepare the final manuscript in time for inclusion into the published proceedings and will present the paper at the conference.
To allow the publication of an accepted paper in the LNCS Springer volume of the Scientific proceedings of EuroXR 2021, it is mandatory one of the authors signs the copyright form on behalf of all of the other authors. The signing author must have obtained permission to do so beforehand. Moreover, the final manuscript will not be published without a regular registration of at least one of the authors of the accepted paper (including payment of the registration fee) before the deadline for camera-ready submission.
Paper Formatting
Authors should consult Springer’s authors’ guidelines and use their proceedings templates, either for LaTeX or for Word, for the preparation of their papers.
Moreover, Springer’s proceedings LaTeX templates are available in Overleaf.
To allow a double-blind peer reviewing process, please leave the submitted paper fully anonymous (no author names, nor affiliation).
For the accepted papers, Springer encourages authors to include their ORCIDs with their names and affiliations.
Paper submission
As previously explained, it is possible to submit Full papers (Long or Medium), or Poster/Short papers.
Only contributions submitted, through the OCS webpage, before July 5 July 26, 2021 23:59 CEST, and strictly adhering to the relevant format and paper sizing (i.e. 14-20 pages for Long papers, or 8-12 pages for Medium ones, or 4-6 pages for Poster papers, all in the Springer format), will be considered for reviewing and publication.
Moreover, please note we kindly asking authors to upload, two days before this deadline, an abstract for each submitted papers, to plan in advance the paper assignation to reviewers.
Notification categories
At the end of the reviewing procedure of the scientific track, submitted contributions will have three possible status.
Some contributions will be accepted in the category of their initial submission (i.e. Scientific Full papers, or Scientific Poster/Short papers), and so will be published in their paper sizing in the LNCS Springer volume of the Scientific proceedings of EuroXR 2021.
Some others, submitted as Scientific Full papers, may be accepted only as Scientific Poster/Short papers. Therefore, such contributions will be also published in the LNCS Springer volume of the Scientific proceedings of EuroXR 2021, but with a re-sizing in the Scientific Poster/Short paper format.
The remaining submissions will not be accepted for the Scientific track of EuroXR 2021. However, please consider that some of them may be redirected for one of the other contribution categories of the conference related to the Application track or the Demo & Exhibition track.
Camera Ready Instructions
Authors whose scientific contributions are accepted, will have to prepare a Camera-ready file set.
This set is composed of:
• Camera-ready file (pdf),
• Full Source files (i.e. Latex file and all the image files, or the full Word file including images),
• Consent-to-Publish form (i.e. Springer copyright form of the EuroXR 2021 conference)
This Camera-ready file set must be uploaded on the OCS webpage no later than September 13, 2021 23:59 CEST.
Regarding the Consent-to-Publish form, the corresponding author of each paper, acting on behalf of all of the authors of the paper, must complete and sign a Springer copyright form of the EuroXR 2021 conference. The corresponding author signing the copyright form should match the corresponding author marked on the paper. After the camera ready deadline, no change relating to the authorship of the papers are possible.
Please download here the LNCS Consent-to-Publish form related to the Scientific proceedings of the 18th International Conference, EuroXR 2021.
Paper without signed Consent-to-Publish form, and without a regular registration for at least one of the authors at the camera-ready deadline will not be included in the conference proceedings published as an LNCS book of Springer.
Important dates
• All Scientific submissions (Full papers & Short papers): July 5 July 26, 2021 23:59 CEST
• Notifications to the authors for all Scientific submissions: August 23, Sept. 6, 2021 23:59 CEST
• Camera ready for all Scientific contributions: September 13, 2021
For further information, feel free to contact the Scientific Program Chairs of EuroXR 2021.
SUBMISSION GUIDELINES FOR
APPLICATION AND DEMO & EXHIBITION TRACKS
For all categories of the Application track and for Demo & Exhibition track, submissions are managed by EasyChair.
Information will be available soon in the detailed submission guidelines of these tracks.
Abstract Formatting
The abstracts are to be submitted in the English language as a PDF file using the Microsoft Word template available here. The number of pages is indicative.
Abstract Submission
Only abstracts submitted before September 13, 2021 via our EasyChair portal will be considered for reviewing and publication in the conference USB keys.
Important dates for the Application and Demo & Exhibition tracks
Short abstract submissions for all related categories: September 27, 2021
Notifications to the authors: October 4, 2021
Camera ready of accepted abstracts: October 11, 2021
For further information, feel free to contact the Application Program Chairs or Demo & Exhibition Chairs of EuroXR 2021, depending on the category of contribution.
SCIENTIFIC PROCEEDINGSS
EuroXR 2021: Proceedings of the 18th EuroXR International Conference
APPLICATION, POSTER & DEMO PROCEEDINGS
Abstract
The focus of EuroXR 2021 is to present novel Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies, including software systems, display technology, interaction devices, and applications. Besides scientific papers reporting on new advances in the VR/AR/MR interaction technologies, the conference programme includes application-oriented presentations, creating a unique opportunity for participants to network, discuss, and share the latest innovations around commercial and research applications. As in previous years, we welcome industrial and academic exhibitors, as well as sponsors, all within the same exhibition area, to connect with our community. Our major priority is to provide authors the opportunity to prestigiously disseminate their innovative work within the wide community of end-users, from large scale industries to SMEs.
REGISTRATION
Get your free ticket to the three-day conference, you have until November 20, 23.59 CET to register.
EuroXR Awards 2021
As is tradition before officially closing the Conference we celebrated the best contributions across the Scientific Track, Application Track, and Poster & Demo Track during the Awards Ceremony.