EUROXR 2026 POSTER & DEMO PROGRAMME
3–6 November 2026 · Posters and demonstrations
TUESDAY · 3 NOVEMBER 2026
Poster and demo presentations
FAST-FORWARD SESSION 1 — Tuesday, 3 November 2026 · 10:30–11:00 · Auditorium, Cubo Azul · View all 17 presentations
Fast-forward pitches · 60 seconds per presentation · 29 minutes
Externalising and Regulating Emotion through Breath: A Therapist-Supervised Multi-User Mixed Reality Intervention
Floor-projected UI for hands-free interaction with AGVs in intralogistics processes
From Automated Guided Vehicle to Telepresence Robot: Retrofitting an In-House AGV for VR-Controlled Telepresence
Experiencing the Binaural Rendering Toolbox: An Interactive Demonstration of 3D Binaural Audio for XR
Towards Dynamic Auralisation of Historic Church Organs in Virtual Environments
Extending the Surgical View: A Collaborative XR Interface for Spatial Communication in Robotic Surgery
Toward Reliable Pupillometry in eXtended Reality: A Video-Based Pipeline for Isolating Cognitive Workload from Pupil Data
Perceived Motion Fidelity in Hyper-Realistic VR Avatars: A Preliminary Comparison of IK-Only and IK+MediaPipe Tracking
Behaviourally expressed, behaviourally silent: attention and presence in VR telemetry
Enabling Natural Interaction with Everyday Physical Objects in a Mixed Reality Animal-Assisted Therapy Scenario
Perceptual Limits of Avatar Movement Distortion in Embodied VR
Direct comparison of 3D content on glasses-free light field displays and in extended reality: experimental design alternatives and preliminary observations
Impact of Virtual Reality Immersion on Upper-Limb Object Manipulation
A Virtual Reality System for Enhanced Indoor Fire Evacuation Training and Management
A Virtual Reality System for Pericardiocentesis Training
From Concept to Deployment – A Physical AR Workstation for Washing Machine Disassembly, Inspection and Component Recovery
Assessment methodologies for the perceived quality of split-domain light field visualization in single- and simultaneous-participant studies
Coffee break & Poster/Demo session
Time: 11:00–11:30Date: Tuesday, 3 November 2026Room: Hall Cubo Azul
Session 1 — View 6 posters
GhostLights: Investigating Fog-of-War Alternatives in Asymmetric Collaborative Mixed Reality
Immersive Cultural Heritage Experiences Through an Extended Reality Digital Twin of the Ancient Hydraulis
From Physical Organ Pipes to Immersive Digital Heritage: Reverse Engineering, Digital Libraries, and XR Exploration
Supporting Low Vision in VR: Accessibility Challenges and Design Principles
Material Degradation and Structural Behavior of Cultural Heritage Burial Stone Column through XR
From Voice-Coaching Metaphors to Integrated Breathing, Voice and Gesture Practice in Virtual Reality
WEDNESDAY · 4 NOVEMBER 2026
Poster and demo presentations
FAST-FORWARD SESSION 2 — Wednesday, 4 November 2026 · 10:30–11:00 · Auditorium, Cubo Azul · View all 28 presentations
Fast-forward pitches · 60 seconds per presentation · 28 minutes
MIDTOWN: a Model based Immersive Digital Twin Overview With Novice-friendly visualizations
An AI Data Assistant for Collaborative XR Inspection of Building Digital Twins
A.R.C.O.: A Multimodal XR-LLM Cognitive Assistant for Technical Inspections in Virtual Worlds
XR Skills Between Campus and Workplace in Ten Countries
Feel the Hue: Exploring Colour-Vibrotactile Correspondences in VR for Affective Regulation
Voice-Driven Generation of 3D Assets and Immersive Environments in Mixed Reality
One Twin, Many Realities: A Collaborative Physics AI Digital Twin Across XR Virtual Worlds
Design and Evaluation of an XR-Based Immersive Teleoperation System with Multimodal Operator Monitoring
Navigating XR Standardization: A Living, Multidimensional Standards Register for XR and Virtual Worlds
Appearance Control via Environmental Light Modulation: Performance Limits with a Transmissive LCD
An Interactive Virtual-Reality Platform for Cultural Heritage Exploration, Risk Assessment and Emergency Preparedness
XR NeedStruct: From Free-Text to Structured XR User Requirements for Industrial XR Prototyping
A Traffic Interception Framework for Auditing Biometric Data in VR Applications
Device Tracking Error and Headset Slip: Two Error Sources in HMD-Reported Head Pose for Rehabilitation
Immersive FVV Live Platform: enabling Multiuser Cultural Experiences with AI and Volumetric Video
From Digital Resources to Immersive Learning: The Alliance4XR Platform
Virtual Embodiment in Healthy Participants and Individuals with Spinal Cord Injury: Preliminary Evidence from a Multimodal VR Protocol
Towards Bioadaptive VR for Autism: An EDA-Driven Adaptation of a Conversational Virtual Human
Forgenie: A multi-input augmented reality interface for creating 3D models
LIMIAR: A VR Decision Simulator for Residential Care Professionals
Synthetic Environment for Navigation, Simulation and Operations for Robotics
A chance to act: Bystander behaviour after an embodied experience of harassment
LoomaXR: An Engine-Agnostic Hub for Collaborative XR Scene Creation
HoloHaptic Calls: Powering real-time, bidirectional haptic-augmented holographic communications using EU-based commercial-ready XR technology
Embodied Safety Moderation in Social VR
Introducing an IEC 62559-Based Use Case Repository and Architecture Model for Virtual Worlds
Composing RFC 8628, RFC 7636 and OpenID Connect for Standalone XR Training: Sign-In Outside the Application and Per-User xAPI Attribution
DemoXR: A Feasibility Study of Measurement-Grounded AR Instruction Drafting from Robot Demonstrations
Coffee break & Poster/Demo session
Time: 11:00–11:30Date: Wednesday, 4 November 2026Room: Hall Cubo Azul
Session 2 — View 11 posters and demos
Influence of Material Surfaces on the Quality of Spatial Maps Generated by the Microsoft HoloLens 2
Development of a 3D Digital Twin for a Filament Winding Industrial Facility: An Immersive User Interface for Industry 4.0
Exploring Local Dorsolateral Prefrontal Cortex Dynamics During Virtual Navigation Using Virtual Reality and Stereo-Electroencephalography
HaptiSense: A Wearable Device for Structured Vibrotactile Interaction toward Semantic Haptics in XR
Externalising and Regulating Emotion through Breath: A Therapist-Supervised Multi-User Mixed Reality Intervention
Floor-projected UI for hands-free interaction with AGVs in intralogistics processes
From Automated Guided Vehicle to Telepresence Robot: Retrofitting an In-House AGV for VR-Controlled Telepresence
Experiencing the Binaural Rendering Toolbox: An Interactive Demonstration of 3D Binaural Audio for XR
Towards Dynamic Auralisation of Historic Church Organs in Virtual Environments
Extending the Surgical View: A Collaborative XR Interface for Spatial Communication in Robotic Surgery
DemoXR: A Feasibility Study of Measurement-Grounded AR Instruction Drafting from Robot Demonstrations
Coffee break & Poster/Demo session
Time: 14:30–15:00Date: Wednesday, 4 November 2026Room: Hall Cubo Azul
Session 3 — View 9 posters and demos
Toward Reliable Pupillometry in eXtended Reality: A Video-Based Pipeline for Isolating Cognitive Workload from Pupil Data
Perceived Motion Fidelity in Hyper-Realistic VR Avatars: A Preliminary Comparison of IK-Only and IK+MediaPipe Tracking
Behaviourally expressed, behaviourally silent: attention and presence in VR telemetry
Enabling Natural Interaction with Everyday Physical Objects in a Mixed Reality Animal-Assisted Therapy Scenario
Perceptual Limits of Avatar Movement Distortion in Embodied VR
Direct comparison of 3D content on glasses-free light field displays and in extended reality: experimental design alternatives and preliminary observations
Impact of Virtual Reality Immersion on Upper-Limb Object Manipulation
A Virtual Reality System for Enhanced Indoor Fire Evacuation Training and Management
A Virtual Reality System for Pericardiocentesis Training
THURSDAY · 5 NOVEMBER 2026
Poster and demo presentations
Coffee break & Poster/Demo session
Time: 10:30–11:00Date: Thursday, 5 November 2026Room: Hall Cubo Azul
Session 4 — View 2 posters
From Concept to Deployment – A Physical AR Workstation for Washing Machine Disassembly, Inspection and Component Recovery
Assessment methodologies for the perceived quality of split-domain light field visualization in single- and simultaneous-participant studies
Coffee break & Poster/Demo session
Time: 10:30–11:00Date: Thursday, 5 November 2026Room: Hall Cubo Azul
Session 4 — View 8 posters and demos
MIDTOWN: a Model based Immersive Digital Twin Overview With Novice-friendly visualizations
An AI Data Assistant for Collaborative XR Inspection of Building Digital Twins
A.R.C.O.: A Multimodal XR-LLM Cognitive Assistant for Technical Inspections in Virtual Worlds
XR Skills Between Campus and Workplace in Ten Countries
Feel the Hue: Exploring Colour-Vibrotactile Correspondences in VR for Affective Regulation
Voice-Driven Generation of 3D Assets and Immersive Environments in Mixed Reality
One Twin, Many Realities: A Collaborative Physics AI Digital Twin Across XR Virtual Worlds
Design and Evaluation of an XR-Based Immersive Teleoperation System with Multimodal Operator Monitoring
Coffee break & Poster/Demo session
Time: 14:30–15:00Date: Thursday, 5 November 2026Room: Hall Cubo Azul
Session 5 — View 11 posters and demos
Navigating XR Standardization: A Living, Multidimensional Standards Register for XR and Virtual Worlds
Appearance Control via Environmental Light Modulation: Performance Limits with a Transmissive LCD
An Interactive Virtual-Reality Platform for Cultural Heritage Exploration, Risk Assessment and Emergency Preparedness
XR NeedStruct: From Free-Text to Structured XR User Requirements for Industrial XR Prototyping
A Traffic Interception Framework for Auditing Biometric Data in VR Applications
Device Tracking Error and Headset Slip: Two Error Sources in HMD-Reported Head Pose for Rehabilitation
Immersive FVV Live Platform: enabling Multiuser Cultural Experiences with AI and Volumetric Video
From Digital Resources to Immersive Learning: The Alliance4XR Platform
Virtual Embodiment in Healthy Participants and Individuals with Spinal Cord Injury: Preliminary Evidence from a Multimodal VR Protocol
Towards Bioadaptive VR for Autism: An EDA-Driven Adaptation of a Conversational Virtual Human
Forgenie: A multi-input augmented reality interface for creating 3D models
FRIDAY · 6 NOVEMBER 2026
Poster and demo presentations
Coffee break & Poster/Demo session
Time: 10:00–10:30Date: Friday, 6 November 2026Room: Hall Cubo Azul
Session 6 — View 8 posters and demos
LIMIAR: A VR Decision Simulator for Residential Care Professionals
Synthetic Environment for Navigation, Simulation and Operations for Robotics
A chance to act: Bystander behaviour after an embodied experience of harassment
LoomaXR: An Engine-Agnostic Hub for Collaborative XR Scene Creation
HoloHaptic Calls: Powering real-time, bidirectional haptic-augmented holographic communications using EU-based commercial-ready XR technology
Embodied Safety Moderation in Social VR
Introducing an IEC 62559-Based Use Case Repository and Architecture Model for Virtual Worlds
Composing RFC 8628, RFC 7636 and OpenID Connect for Standalone XR Training: Sign-In Outside the Application and Per-User xAPI Attribution